Top 10k strings from Games Compilation - The Curse of Sherwood (1995)(Softstar).trd in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Compilations - Demos & Games / Sinclair ZX Spectrum - Compilations - Games - [TRD] (TOSEC-v2007-01-01) /

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  20    3444444444444544444544444544454444544444444444444444444444444444444444$
  16    3444444444444444454444544444544444454454444444444444444444444444444444$
  12 333"333"333"
   9                
   9           
   8        44444444444444445444444444414444444444444414444444444$
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   8                        3444444444454444444444444454444444444$
   8                        #          #              #          #
   6 UUUUUUUUUUU
   6        viwu~estx.
   6        vIWU^ESTX.
   6        maksimalxnyj ugol poworota po duge rawen :
   6        mAKSIMALXNYJ UGOL POWOROTA PO DUGE RAWEN :
   6        gruzopod
   6        444444444444444424444444444/              *4444444444/
   6                         nos                      korma
   6                         NOS                      KORMA
   6                                 * * *
   5 OOOOOOOOOOOOOO
   5    3444444444444444544444544444544444544444544444544444$
   5                    
   5               
   4 UUUUUUUUUU
   4        podwodnaq ~astx #                                    #
   4        pODWODNAQ ^ASTX #                                    #
   4        nali~estwuet taran.
   4        nALI^ESTWUET TARAN.
   4                        #bort      #grebnaq paluba#bort      #
   4                        #bORT      #gREBNAQ PALUBA#bORT      #
   4                               
   4                         
   4                     
   3 _}\}X}\}Q~X
   3 REDEFINE  KEYS
   3    3444444444444444454444454444445444454444544444454444444$
   3    0444444444444444414444414444441444414444144444414444444)
   3    *444444444444444424444424444442444424444244444424444444/
   3        skorostx 6 uzlow. suto~nyj perehod 110-160 km.
   3        sKOROSTX 6 UZLOW. sUTO^NYJ PEREHOD 110-160 KM.
   3        nadwodnaq ~astx #artilleriq#              #artilleriq#
   3        nADWODNAQ ^ASTX #aRTILLERIQ#              #aRTILLERIQ#
   3                      
   3                 
   2 xBONUS LIFE
   2 mdos;o    
   2 comp_wind d
   2 ZXCVASDFGQWERT1234509876POIUY
   2 W{YxYvYsYqY{Y{X{Y{WxXvXsXxWvWsWqWnYnYnXnWnWkXiXfXkYiYfYdY
   2 Wrong filetyp
   2 Write protecte
   2 WATFORD    SPDOS V1.1    
   2 W P Q R S T U V W@P@Q@R@S@T@U@V@W`P`Q`R`S`T`U`V`W
   2 V{ZxZvZsZqZ{Y{X{Y{VxXvXsXxVvVsVqVnZnYnXnWnVkXiXfXkZiZfZdY
   2 Undefined erro
   2 UUUUUUUUUUUU
   2 TYPE   SIZE(k)  FILENAME 
   2 SCORE         
   2 Record not foun
   2 PRIVATE   
   2 PRESS SPACE TO START GAME
   2 PLAYER 1      
   2 O H I J K L M N O@H@I@J@K@L@M@N@O`H`I`J`K`L`M`N`O
   2 MiniDOS V1.1 
   2 MINNESOTA VI
   2 MECKLENBURG
   2 LIFE          
   2 Illegal comman
   2 GJHIECFBIAJHD
   2 GBDAHFJGIDCE
   2 GAEIJFDGCHBJAIBHCGDFEAFBJCIDHEGBA@
   2 Free space(k) 
   2 FAIHJEDFCG
   2 FAGDJEIFHC
   2 EEEEEEEEEEEEEEEEE
   2 Drive inoperabl
   2 Disk name:    
   2 Disk data los
   2 Disk Fault
   2 Directory ful
   2 Capacity(k)   
   2 AJBICHDGEFF`
   2 ABBEYDALE DESIGNERS LTD 1984
   2 5) CHICAGO 
   2 5 SINCLAIR
   2 4 KEMPSTON
   2 3 KEYBOARD
   2 2 TWO PLAYERS
   2 1 ONE PLAYER
   2 03) DALLAS
   2 02) MIAMI DOLPHt
   2 #N#F#^#V#fy
   2 "        "
   2 !!!!HYPERBOWL!!!!
   2  ABBEYDALE DESIGNERS LTD 1984
   2   3444444444444444544444445444445444444544444454444$
   2   0444444444444444144444441444441444444144444414444)
   2   *444444444444444244444442444442444444244444424444/
   2    pRO^EE :
   2    lOWKOSTX.
   2    SILA LO[ADI, KOTORAQ S^ITAETSQ PO OTDELXNYM PRAWILAM.
   2    344544444444444444444454444544444544444444454444445444444454444445444444$
   2    34444444444444544444544444545454545454545444444544444444445454545454$
   2    3444444444444444544444544444454444454444454444544444544445444445444444$
   2    344444444444444454444444454444444445444444444544444$
   2    3444444444444444444544454444544445444445444445444444544444454444444$
   2    0444444444444444444144414444144441444441444441444444144444414444444)
   2    0444444444444444414444144444144444414414444444444444444444444444444444)
   2    0444444444444444144444144444414444414444414444144444144441444441444444)
   2    04444444444444144444144444141414141414141444444144444444441414141414)
   2    0444444444444144444144444144414444144444444444444444444444444444444444)
   2    044144444444444444444414444144444144444444414444441444444414444441444444)
   2    *444444444444444444244444444444444444444444444444444444444444444444/
   2    *444444444444444424444244444244444424424444444444444444444444444444444/
   2    *444444444444444244444244444444444424444424444244444244442444442444444/
   2    *4444444444444244444244444244444444444442444444444444444444444444444/
   2    *444444444444244444244444244424444244444444444444444444444444444444444/
   2    *44244444444444444444424444244444244444444424444442444444424444442444444/
   2    * - aTAKI DANNOGO ORUVIQ = sILA STRELKA + ATAKI.
   2    #nAIMENOWANIE   #dALXN#sKOROSTREL  #sTROJ#sILA#aTAKI#cENA#mASSA#pRO^EE#
   2    #PRA]A          # 120 #   9  #  6  #  -  # 12 #2-4  #  1s# 1.5 #*   " #
   2    #PILUM          #  60 #  20  #  3  #  +  # 9  #3-5  #  5m# 1   #*     #
   2    #KOROTKIJ LUK   # 270 #  12  #  5  #  +  # 9  #2-7  #  4s# 1   #*     #
   2    #DROTIK         #  60 #  20  #  3  #  +  # -  #1-3  #  5m# -   #*     #
   2    #DLINNYJ LUK    # 360 #  12  #  5  #  +  # 12 #3-8  #  5s# 1   #*   " #
   2    #ARBALET LEGKIJ # 450 #   4  # 15  #  +  # -  #23-28#  6z# 3   #    " #
   2    # oRUVIE         #sILA #aTAKI #cENA#}IT #PRO^EE#mASSA  #
   2    # RYCARSKOE KOPXE# 14  # 7-12 #    #B.T.##@%   # 5     #
   2    # PALICA         # 12  # 5-7  #  2s#L@B.#      # 2     #
   2    # KOROTKIJ ME^   # 8   # 3-8  #  4z#L@B.#      # 0.5   #
   2    # KOPXE          # 12  # 4-9  #  2z#L@B.##     # 2.5   #
   2    # DWURU^NYJ ME^  #>15  # 7-12 # 10z#NET #*/#   # 3     #
   2    # DLINNYJ ME^    # 12  # 4-9  #  7z#L@B.#      # 1     #
   2    # BOEWOJ TOPOR   # 14  # 4-11 #  7z#L@B.#      # 1.5   #
   2    # ALEBARDA       # 12  # 7-12 #  9z#NET ##     # 3     #
   2    #        TQVELYJ# 450 #   4  # 15  #  +  # -  #28-33# 10z# 5   #    " #
   2    #            #     #     #   #    #1.                                 #
   2    #               #M.   #W./MIN#S/WYS#     #OTR.#     #    #     #      #
   2    #               #   19#   12#    9#    6#    3#    2#
   2    #                #    #     #      #  #w minutu.                      #
   2    #                #    #     #      #  #W MINUTU.                      #
   2    " - ISPOLXZUETSQ TOLXKO PEHOTOJ.
   2     dWIVENIE PO KAMENISTOJ POWERHNOSTI,  WYSOKOJ  TRAWE  SNIVAET  SKO-
   2     @ - dANNYM ORUVIEM WOIN MOVET NANESTI TOLXKO ODIN UDAR.
   2     / - pODOBNOE ORUVIE NEWOZMOVNO ISPOLXZOWATX W STRO@.
   2     % - pRI ATAKE DANNYM TIPOM ORUVIQ WMESTO SILY  OTRQDA  U^ITYWAETSQ
   2     # - dANNYE TIPY ORUVIQ DA@T PRAWO PERWOGO UDARA.
   2        444444444444444454444444444144444441444444414444444444$
   2        44444444444444445444444444144444444441444444444$
   2        44444444444444442444444444424444444444444454444444444$
   2        444444444444444424444444444244444444444444424444444444/
   2        44444444444444442444444444/          *444444444/
   2        444444444444444414444444444444444444444444444444444444)
   2        44444444444444441444444444444444444444444444444)
   2         na weslah  : 120
   2         na parusah : 90
   2         na parusah : 30
   2         NA WESLAH  : 120
   2         NA PARUSAH : 90
   2         NA PARUSAH : 30
   2                        3444444444544444444445444444444$
   2                        34444444444544444442444444454444444444$
   2                        #5:28      #              #6:20      #
   2                        #5:20      #              #6:12      #
   2                        #5:12     #          #6:12     #
   2                        #5: 8      #              #6: 4      #
   2                        #4:48      #5:72          #6:40      #
   2                        #4:20      #5:24           #6:20      #
   2                        #3:32      #7:70          #8:32      #
   2                        #3:32      #7:32   #8:32   #9:32      #
   2                        #2:24      #3:50          #4:24      #
   2                        #2:20      #3:36          #4:20      #
   2                        #2:20                                 #
   2                        #2:15      #3:24          #4:15      #
   2                        #2:12     #3: 8      #4:12     #
   2                        #         #          #         #
   2                        #          #       #       #          #
   2                             100
   2                                                  *4444444444/
   2                                                  #9:10      #
   2                                 
   2                            
   2                           
   2                       
   2             
   2            
   1 ~~~~||<<<<<88
   1 ~~LH@HT\T@
   1 ~}|{zyxwvuutsrqpponmmlkkjiihggfeedccbba``__^^]]\\[[ZZYYXXWWVVUUTTTSSRRQQQPPOOONNNMMLLLKKKJJJIIIHHHGGGFFFFEEEDDDCCCCBBBBAAAA@@@@????>>>>====<<<<<;;;;:::::99999888887777766666655555544444433333322222211111110000000///////........--------,,,,,,,,+++++++++*********)))))))))(((((((((('''''''''''&&&&&&&&&&&%%%%%%%%%%%$$$$$$$$$$$$$#############"""""""""""""!!!!!!!!!!!!!!!                
   1 ~{xuspmkheb`]ZWUROMJHEC@>;96420-+)'%#!
   1 }LOGOS   C
   1 }GuadalC.B
   1 }==]mm5Q|{
   1 |LOGOSr  BL
   1 yZwZvZtZrVrWrXrYrZpXnXmXpVnVmVkW
   1 xqjc\UNG@92+$
   1 xph`XPH@80( 
   1 xline_f.<C
   1 xYOU HAVE RETURNED
   1 xMCMLXXXVI
   1 wline_f.;C
   1 v<f<pUpU0U
   1 tlxhxpp000   
   1 tline_f.:C
   1 ta mc3  C@
   1 ta mc1  C@
   1 speed lOw/tUrbo/Quick
   1 rD,%Y!!q $L
   1 ptxquyrvzsw{dhleimfjngko
   1 pline_f.9C
   1 pjd^XRLF@:4.("
   1 pTHREE   CURSOR
   1 pSpSpSpSpS0S
   1 pBONUS      000  BONUS      000
   1 oLAUNCHING
   1 o))))))))x
   1 nNM++gfoON.,lh
   1 mline_f.8C
   1 line_f.2Cy!
   1 less 000  
   1 k'k3k:k@kQkVk^keknkvk~k
   1 jDECK DAMAGE
   1 j!j%j)j/j8j@jGjPjTjXj\jbjnjsjyj|j
   1 iline_f.7C
   1 i](u2TQe+6
   1 i1i:iHiKiYiaijimiui{i
   1 hHIT RATIO    %  HIT RATIO    %
   1 h!h-h8h<hBhFhOhUh[h^hdhlhrhvh|h
   1 g!g#g%g'g)g+g+g+g+g.g1g>gAgDgHgHgSg\gfgngpgrgtg
   1 fline_f.6C
   1 f*f5f@fKfVf[f_fffjfsfxf~f
   1 emnostx dana s u~etom  nezag-
   1 emnostx : 5t.  cena : 300Z
   1 emnostx : 50t.  cena : 3000Z
   1 emnostx : 30t.  cena : 2500Z
   1 emnostx : 250t. movno wozitx lo{adej.  cena : 1500Z
   1 emnostx : 15t.  cena : 1800Z
   1 emnostx : 10t.  cena : 1600Z
   1 ema strelkow nad  #
   1 eline_f.5C
   1 ekt dannoj tablicy uni~tovaetsq pri sledu`}em posle razru-
   1 eNd/Beep/Pause/Wait/bAck/Skip/  Copy/Kill?
   1 ddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
   1 d0d.d6d4d8d
   1 d SPEEDLOCK LOADERS - BILL GILBERT PROTECTION SYSTEM 
   1 d      bc,bomb_mess+2
   1 bDM*`b:fbg
   1 aline_f.4C
   1 `x|~30  `px~g`` `px|nc`@08<>vca@08||nca@
   1 ```````f~~~
   1 ````` 00000 0ppp000000hhp0000(((0```` 00 000ppp0000000hhp00000((0```` 00 000pp00000000hh00000(((0000` 00 000000000000hhPP0000((((0000000 0000
   1 `TWO     KEMPSTON
   1 `TOTAL HITS      TOTAL HITS    
   1 `GAME DESIGN BY JAS AND DAVE
   1 `?p8p8p8P8
   1 `;q<pupuq? ;
   1 _~_}_|_~[~X~U~Q|_{_z_y_y_|[|X|[|Q{XzXyX{QzQyQyQx_x[xXxUxQwXvXvXw_v_v_u[
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   1 XLORD OF THE JUNGLE
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   1 SPECTRUM J/S 1    SPECTRUM J/S 2
   1 SPECTRUM J/S 1       KEYBOARD   
   1 SPECTRUM J/S 1          -       
   1 SOUTH DAKOT
   1 SOUND TRACKER COMPILATION OF STEP LTD.  BY KSA SOFTWARE
   1 SOFTWARE COMMUNICATIONS LTD
   1 SITUATION.                    
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   1 SELECT WHICH TEAM
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   1 SCREEN  C0u
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   1 SAN FRANCISC
   1 R}^y^u^q^m^}[}X}[}RyXuXqXyRuRqRmRh^h[hXhUhRcX_X[Xc^_^[^W[
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   1 REPAIRS NEEDE
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   1 Q~_y_u_q_m_~[~X~[~QyXuXqXyQuQqQmQh_h[hXhUhQdX`X\Xd_`_\_X[
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   1 PLAYER 1: SELECT SHIP TYPE.
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   1 KEMPSTON J/S 1          -       
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   1 JKLMNOPQRSMTU
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   1 IS TO BREAK THROUGH THE ENEMY 
   1 INTELLIGENC
   1 IN A LIFE THREATENING         
   1 IAL SKILLS
   1 H\]^_`abc^_de
   1 HYPERBOWL GRAND MASTER
   1 HI SCORE  00250000
   1 HCONGRATULATIONS  !
   1 H&'()*+,-.
   1 GUN UNIT FROM THE GUERRILA    
   1 GUADALCANAL
   1 GGGGGGGGGGGGGGGGGGGGGGGGGGF
   1 GEND ZONEB}
   1 G @ A B C D E F G@@@A@B@C@D@E@F@G`@`A`B`C`D`E`F`G
   1 G @ A B C D E F G@
   1 Filename in us
   1 File open for writin
   1 FOUR    DEFINE KEYS
   1 FOUND 8LETTERS
   1 FOR A LONG TIME TO COME
   1 FOES AWAIT IN THE CITY&S RUINS
   1 FLY TO YOUR BASE BY HELICOPTER
   1 FIXTURES:B
   1 FIVE    START
   1 FAST   ? SLOW   ? WEAPON ? SOUND  ? HOLD   ? UP     ? DOWN   ? LEFT   ? RIGHT  ? FIRE   ? 
   1 F  AS  THE
   1 Enter name:
   1 EXITING AND FOUND THEMSELVES  
   1 EVER  FANCIED  
   1 EVADE THE ENEMY IN THE TUNNEL 
   1 EVADE THE ENEMIES  BY AIRCRAFT
   1 ENNNNNNNNNNNNNNEENNNNNNNNNNNNNNEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEGGGGGGGGGGGGEEEEEGGGGGGGGGEEEEEEEGGGGGGGGGEEEEEEEGGGGGGGGGGGEEEEEGGGGGGGGEEEEEEEEGGGGGGGGGGGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEENNNNNNEEEEEEEEEENNNNNNEEEEEFNNNEDDDDDDEMMMEFNNNEDDDDDDEMMMEFNNNEDGDGDDEMMMEFNNNEDGDGDDEMMMEFNNNE
   1 EMMMMMMMME
   1 EMMMM                    *444444444444444444444444444/
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   1 EMMMEEMMMEEEEEEEEMMMEEMMMEEEEEEEEMMMEMMMMBEFFFFECMMMMMMMMBEFFFFECMMMMMMMMBEFFFFECMMMMMMMMBEFFFFECMMMMMMMME
   1 EEEEEEEEEEEEE
   1 EDGAR RICE BURROUGHS  INC
   1 Disk to tape copier
   1 Directory full
   1 DeFeHeJeLeOeReTeVeYe\e_ebeee
   1 DIG-IN - OU
   1 DESTROY THE  ENEMY JUNGLE BASE
   1 DEFINE KEY
   1 DDDDDDDDDDDDDDG
   1 DDDDDDDDDDDDDDDD
   1 DDDDDDDDDDDDDDD
   1 DDD$dDDxx,,
   1 Current file:
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   1 CORPORAL  
   1 COPYRIGHT 1986 MASTERTRONIC.  GAME DESIGN AND SOFTWARE BY STEVE HUGHES.  RATING SYSTEM CONCEIVED BY ANDY HIEKE.  PRODUCED BY BINARY DESIGN LTD.  
   1 COPY FILE:
   1 CONGRATULATIONS@
   1 COMMAND RATING
   1 CDEFGCDFHIJKLMNO
   1 CBA@?;:9EDGFPONOL
   1 CARRIER GROU
   1 CAPTURING THE SECRET MACHINE  
   1 CAPTAIN   
   1 BUY HIM?', O
   1 BInterception
   1 BE)BE)BA)BA)BA)BA)BA)BA)BA)BA)BM/BE)BE)BE)BE)BE)BE)BE)BE)@E)B}
   1 BE)BA)BA)BM/BE)BE)BE)@E)B}
   1 BCACEJFIGHDBHA
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   1 BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEEEEEE
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   1 BANK: $003
   1 AVIATION FUE
   1 ATTENTION ....INCOMING      MESSAGE FROM  THE FREE      PLANETS       COUNCIL .....               PORTAL IN THE SPACE - TIME  CONTINUUM     GROWING LARGERLONG RANGE    SCANS INDICATERAPID INCREASEIN THE NUMBER OF ENEMY CRAFTENTERING OUR  DIMENSION.    IMPERATIVE    THAT YOU      LOCATE AND    ASSEMBLE THE  COMPONENTS OF THE CHEVRON - STABILISER.   THE FATE OF   THE FREE      WORLDS REST INYOUR HANDS.   OUR HOPES AND THOUGHTS ARE  WITH YOU RHETTDEXTER.       LIBERITA      LOBELUM ZENNAN               MESSAGE  END               DOGFIGHT 2187  DESIGNED BY    STARLIGHT   PROGRAMMED BY      TIM
   1 AT JUST THE MOMENT BEFORE     
   1 ARULH3   C
   1 APPLIES FOR
   1 ABCDEFGHIJKLMNOPQR3
   1 ABCDEFGHIJKLMNOPQR
   1 ABCDEFFDEGEHI
   1 A@B@C@D@E@F@G`@`A`B`C`D`E`F`G
   1 A!>';-7227-;'>!A
   1 @acn||80@acv><80@`cn|xp` ``g~xp`  03~|x`
   1 @TOTAL ENEMY     
   1 @SELECT CONTROL
   1 @PROGRAM BY JAS AUSTIN
   1 @ 1987 Ian Bird
   1 ?_ooggkkcc++MMnw
   1 ????WW____
   1 ??????????
   1 ????56776858767
   1 >32<b>,2=b
   1 >2=\2H\2k\1
   1 <W                    
   1 <<~ff~~~fff
   1 <2qb"nb*~b:?b
   1 <2pb"lb*nb
   1 <2eb"]b*_b
   1 ;RULH2   C
   1 ;"is loading"
   1 ;"T  A  R  Z  A  N"
   1 ;"1  BESKONE4NOE WREMQ"
   1 ;" 2  NORMALXNAQ IGRA"
   1 :|[2:[21[!
   1 :thhhhhhhhhht:
   1 :mbg:obo"gb*pb"ib:
   1 :mbg:obo"gb*pb"ib!
   1 :S ;T!<U"=V#>W$$X%?Y&@Z'A[(B\)C]
   1 : a24a2Ha>
   1 9 SINCLAIR
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   1 8 KEMPSTON
   1 7Wp7Wp7Wp7Wp
   1 77889:;<4=>?@A:BCDE9FGHI6666
   1 72NP3OS4/T5PU6=i7Qj8Rk//l&@m'A[(B\)Cn
   1 7 KEYBOARD
   1 7   ZAPUSK   
   1 6RULES02 C
   1 6   WWOD KODA
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   1 5UUUUUUUUU
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   1 56}UUUUUU\
   1 56565655555$5$$$555
   1 55777755UU
   1 555555555555
   1 5550/023203,+)+,+,.,5+5)5'5&5&5&5'&$$$$''''&'()*+,/''''''&&$$$$
   1 5-i[Rs443`w?
   1 5$&'&$&'&$555
   1 5 5)+,+)+,+)555
   1 5 5''''''))0+'$0$'0/./020/20+'$
   1 5 5$&'$)'&'$5555555+,+)+,+)+5)5'5&5$5$$$555)+,).5,5)')+)5550+'$0+'$#$&#+)'&"""""""
   1 5 5$$$$$$  
   1 5   UZORY    
   1 4555655575575575575575575578
   1 4   UPRAWLENIE 
   1 3876854341
   1 345556555755755755755755755783
   1 3 SINCLAIR JOYSTICK
   1 3 .. NEITHER
   1 3   SINKLER 
   1 2B\2C\2D\26\2
   1 26[:8[<28[
   1 23????9:=;=>4<>9;<=;39>?9;
   1 2 b<2fb2qb!
   1 2 KEMPSTON JOYSTICK
   1 2 .. PLAYER 2
   1 2   KNOPKI  
   1 1UUUUUUw~$
   1 164 INFANTRY
   1 1 OR 2 PLAYERS
   1 1 KEYBOARD
   1 1 .. PLAYER 1
   1 1   KEMPSTON
   1 0MISSION 1 COMPLETE
   1 000000hhhhhPpp0(0(0000008888000
   1 000000hhhh0pp0p((((00000((((((0000000hhh00p000000((0
   1 0-06873??????55???4
   1 0 START GAME
   1 /M6I!AWM(%7(R~
   1 /001001001001001001002334335633789:;<=>??????@ABCD?E?F??G??????H8?????I??JKLM??NOP?Q?F??G??????H8R???????S?TUV??????RWXYZ[[[[[[\8????]??^_`abbcd?????efgh???????ijjjjjjjjjjjjjjjjjjjjklmn???????
   1 /........................(
   1 ................................(
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   1 +!(b4*x\#"x\:
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   1 *pb:mbW:ob_
   1 *eb:^bW:`b_
   1 *d f c   C
   1 *d f $1  C0uN
   1 *.bF#~21b#~22b#
   1 ***DIMAN PROTECTION SYSTEM 93***
   1 *** DANGER ***
   1 **(///........................(***((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
   1 (yy(yy(yy(yy(yy(yy(yy(yy(yy((yy((yy(yy(yy(yy(yy(yy(yy(yy(yy((yy
   1 (WM4W/AQaI
   1 (*)***,)-).(/(0'1&2%2$3#3"4 4
   1 ())******((***((()))(((
   1 (((())**((((****(((***((()))(((
   1 '()*+,-./0112345.
   1 &]&];]4^:]
   1 &,28>DJPV\bhmsy~
   1 & '!("(#)$)&*'*(&)&*&+&,%-%.$/#/"0!0!0
   1 $Q!"AbC`@ 
   1 $332YJKKL<
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   1 $$#3AIKL,,<KI3
   1 #spy 3 c C
   1 #UUUUWU\vo
   1 #N#F#^#V#f.
   1 #DOGFIGHTB
   1 ##~=w '#~+w
   1 "ta mc5  C@
   1 "SPY III B
   1 "HIPERBOW"
   1 "GUADAL CANAL"
   1 ";[*r[~2Z[#~2\[*
   1 "4";"    UNILOADER BY LODOVY '90":
   1 "12345678"
   1 "'TLUGQW@TYGWNKTKKWo&
   1 "%(+.147:<?BDGJLOQTVX[]_acegijlnoqrtuvwyzz{|}~~
   1 """"%%%%   
   1 !|[5*r[++"r[*
   1 !|[4*r[##"r[*
   1 !kg"Fb!{g"Nb!
   1 !fg"Fb!tg"Nb!
   1 !GG"NZ!FF"nZ
   1 !AUTO      !
   1 !#%')+-02469;>@CEHJMORUWZ]`behkm
   1  ta mc4  C@
   1  t h t h@p
   1  ZERO ENERGY LEVEL ... LIFE SUPPORT FAILURE ....  GAME  OVER  
   1  WY UWERENY ? 
   1  WARNING SHIELDS WEAK 
   1  UROWNI ZTOJ IGRY 
   1  TRANSPORT
   1  THE ONLY WAY TO RETURN ALIVE 
   1  THE GREAT CHALLANGER
   1  STROJ TERQET WSE PREIMU]ESTWA.
   1  STATISTICS)
   1  STACK ERROR !!! 
   1  SHIP DESTROYED BY ENEMY FIRE ....  GAME  OVER  
   1  SEMI FINAL
   1  Retry/Ignore 
   1  ROSTX DWIVENIQ W 2 RAZA.
   1  ROSTX DWIVENIQ NA 1 PUNKT.
   1  REWIND SIDE 2 THEN PLAY TAPE 
   1  RED AND BLUE WHO SUCCEEDED IN
   1  OUT OF TIME ....  GAME  OVER  
   1  NE SLU^ILOSX, NEOBHODIMO WYBROSITX BROSOK NA STOJKOSTX. pRI  SME[ENII
   1  MISSION COMPLETE ... YOU HAVE SAVED THE UNIVERSE ... THE COUNCIL HAS AUTHORISED ME TO AWARD YOU THE ZELON STAR ... GIVEN BUT ONCE BEFORE IN AEONS PAST ... YOUR NAME WILL FOREVER BE REMEMBERED WITH  HONOUR 
   1  L O W    
   1  DESTROYER
   1  DANGER SHIELDS  OUT 
   1  COPYRIGHT BY SOFTSTAR MCMXCV  
   1  CAUTION FUEL LEVEL LOW
   1  ALL SYSTEMS GO
   1  @ 1987 STARLIGHT SOFTWARE ALL RIGHTS RESERVED @ DOGFIGHT  2187
   1  -GAME OVER-  
   1  ** DAMAGE ** 
   1  'pcop.ext'.  
   1  "spy 3 c"
   1  "A","B","C","D","E","H","I","L","R","a","b","c","d","e","h","i","l","r":RET$= 
   1  "(SP)","(sp)": RET$="P"
   1  "(IY+","(iy+","(IY-","(iy-","(IY)","(iy)": RET$="O"
   1  "(IX+","(ix+","(IX-","(ix-","(IX)","(ix)": RET$="N"
   1  "(HL)","(hl)": RET$="M"
   1  "(DE)","(de)": RET$="G"
   1  "(BC)","(bc)": RET$="F"
   1  !"#$%&'()*+,-./002
   1   ZAME4ATELXNO !  
   1   STOP TAPE - THEN PRESS FIRE 
   1   SELECT OPTION USING UP/DOWN   
   1   RELOAD FROM START OF BLOCK  
   1   NO EXE-FILE !   
   1   GAME  OVER  
   1   ESCAPE BY HIGH-SPEED BOAT   
   1   Disk   version   by    Serg R.26.12.92CAPATOB.
   1   DISK ERROR! 
   1   4        
   1   3        
   1   2        
   1   % = 4444444444444444444444444444444444444444444444444444444 * (% PO ]ITAM)
   1   #lowkostx       #    6-8# 9-12# 13-15# 16-17# 18 #
   1   #lOWKOSTX       #    6-8# 9-12# 13-15# 16-17# 18 #
   1   #k(18) p.3      #     14#  13 #   11 #    9 #  8 #
   1   #K(18) P.3      #     14#  13 #   11 #    9 #  8 #
   1    ~enyh konej prinimatx u~astie w bo`. k nedostatkam otnositsq newoz-
   1    ~em skorostx dwiveniq w ataku. pri stojkosti, rawnoj 0, otrqd na~i-
   1    {eniq bojnic popadanii w mesto raspoloveniq iz l`bogo  metatelxnogo
   1    {enii stroj terqet wse preimu}estwa.
   1    za. skorostx dostawki = skorosti tqvelogo oboza.
   1    zNA^ENIQ IH KOLEBL@TSQ OT 13 DO 18. dLQ OPOL^ENIQ \TI HARAKTERISTI-
   1    wisq}ij ot lowkosti (obu~ennosti) otrqda.
   1    venii dawleniq, ina~e razbegaetsq bez poterx. sam otrqd poteri pro-
   1    udary w bo` idut odnowremenno, esli u odnoj  iz  storon  net  prawa
   1    uDARY W BO@ IDUT ODNOWREMENNO, ESLI U ODNOJ  IZ  STORON  NET  PRAWA
   1    troty pereme}eniq, konnica imeet sledu`}ie preimu}estwa i nedostat-
   1    tolxko neset poteri (oby~no gorazdo bolx{ie, ~em teku}ie), no i te-
   1    tiwniku ne nanosit.
   1    tiwnika.
   1    ti posle cikla sleduet kinutx brosok, analogi~nyj  brosku  pri  ob-
   1    taranow.
   1    tablica pro~nosti sten w or dlq metatelxnyh orudij i w  udarah  dlq
   1    tablica cen i harakteristik tqvelyh metatelxnyh orudij.
   1    tablica cen i harakteristik osadnoj i {turmowoj tehniki.
   1    tablica cen i harakteristik krepostnoj tehniki.
   1    tablica cen i harakteristik boezapasa.
   1    tABLICA PRO^NOSTI STEN W or DLQ METATELXNYH ORUDIJ I W  UDARAH  DLQ
   1    tABLICA CEN I HARAKTERISTIK ]ITOW.
   1    tABLICA CEN I HARAKTERISTIK VIWOTNYH.
   1    tABLICA CEN I HARAKTERISTIK TQVELYH METATELXNYH ORUDIJ.
   1    tABLICA CEN I HARAKTERISTIK STRELKOWOGO ORUVIQ.
   1    tABLICA CEN I HARAKTERISTIK OSADNOJ I [TURMOWOJ TEHNIKI.
   1    tABLICA CEN I HARAKTERISTIK KREPOSTNOJ TEHNIKI.
   1    tABLICA CEN I HARAKTERISTIK HOLODNOGO ORUVIQ.
   1    tABLICA CEN I HARAKTERISTIK DOSPEHOW.
   1    tABLICA CEN I HARAKTERISTIK DOSPEHOW NA DIWOTNYH.
   1    tABLICA CEN I HARAKTERISTIK BOEZAPASA.
   1    strele. esli brosok neuda~en, to otrqd  na~inaet  othoditx,  ogolqq
   1    sten w standartnyh bolkah i zawisimostx atak ot nee.
   1    sqna konec predydu}ego cikla.
   1    sooruvenij. ostalxnye nesut powrevdeniq podwodnoj ~asti na 50%.
   1    slu~ae otrqd ne neset teku}ih poterx do perwogo uda~nogo udara pro-
   1    sila lo{adi, kotoraq s~itaetsq po otdelxnym prawilam.
   1    sILA ATAKI = sILA - GRUZ / 2.
   1    ruvennosti korablej zapasami edy i wody dlq |kipava.
   1    rqet 1 w stojkosti, a otrqd polu~aet 1 k stojkosti. esli i  protiw-
   1    rana sten dolvny bytx kratny 2, a dlina - 4.
   1    qwlqetsq wozmovnostx sme{eniq stroew otrqdow, stoq}ih wo wtoroj li-
   1    protiwnika oruvie ne prinadlevit k odnomu iz takih ve tipow. w |tom
   1    pri udare po konnice 50% poterx prihoditsq na lo{adej.  krome  bys-
   1    prednazna~ennye dlq blivnego i dalxnego boq. krome togo  zdesx  bu-
   1    perwogo udara, t.e. poteri s~ita`tsq ishodq iz koli~estwa  deru}ih-
   1    perewozqt tolxko transporta. gruzopod
   1    pRI or > 0  : ~ISLO POGIB[IH = sNQTYE or / or OTRQDA.
   1    pRI or <= 0 : ~ISLO POGIB[IH = sNQTYE or / (or OTRQDA + kd OTRQDA).
   1    pRI UDARE PO KONNICE 50% POTERX PRIHODITSQ NA LO[ADEJ.  kROME  BYS-
   1    pRI STRELXBE NA HODU SKOROSTX SNIVAETSQ NA 1 PUNKT.
   1    pRI ISPOLXZOWANII W BO@ ATAKI IZ UKRYTIQ LEGKO PODS^ITATX,  ZA  KA-
   1    orudiq krome onagra i arkbalisty.
   1    or dany soglasno atak po korablqm.
   1    or DANY SOGLASNO ATAK PO KORABLQM.
   1    or = ( sILA STRELKA + aTAKI ORUVIQ - kd OTRQDA ) * KOL-WO STRELKOW
   1    opisanym wy{e prawilam i formule :
   1    niqh. dlq pro~ih to~ek ustanowki ona ne otsleviwaetsq.
   1    nik nanes uda~nyj udar, to stojkostx obeih otrqdow  ostaetsq  neiz-
   1    nii. pri |tom otrqd neset ot protiwnika teku}ie poteri pri  prodol-
   1    nih zanosqtsq powrevdeniq wo wremq boq.
   1    naet besporqdo~no otstupatx i razbegatxsq. posledstwiem  poslednego
   1    nEOBHODIMO UMENIE PROWODITX OFORMLENIE WOJSK, IBO W IGRE \TO  MOVET
   1    movnostx westi boj stroem.
   1    motreny otdelxno.
   1    mertwaq zona dana dlq oruviq, ustanowlennogo na krepostnyh sooruve-
   1    mennoj.
   1    mERTWAQ ZONA DANA DLQ ORUVIQ, USTANOWLENNOGO NA KREPOSTNYH SOORUVE-
   1    mASTERU CELESOOBRAZNO WYDELITX  DLQ  \TOGO  NEKOTORU@  OGRANI^ENNU@
   1    lo~islo, ukazanoe w tablice, libo bolx{ee. pri  |tom  protiwnik  ne
   1    li wzqty standartnye razmery bloka 2h2h4 metra. ots`da wysota i {a-
   1    l`boj ob
   1    l@BOJ OB_EKT DANNOJ TABLICY UNI^TOVAETSQ PRI SLEDU@]EM POSLE RAZRU-
   1    ki. k preimu}estwam otnosqtsq tarannyj udar konnyh kopej}ikow, kog-
   1    ki i wremq ee zawer{eniq pri dannom koli~estwe l`dej.
   1    kARTA RISUETSQ [ARIKOWOJ RU^KOJ, ^TOBY IZBEVATX STIRANIQ.
   1    k-wo trupow = k-wo udariw{ih / ( orwraga + kdwraga)
   1    k-wo trupow = ( sila + ataka - kdwraga) * k-wo / orwraga
   1    go ne slu~ilosx, neobhodimo wybrositx brosok na stojkostx. pri sme-
   1    gRUZOM W DANNOM SLU^AE QWLQ@TSQ WSADNIK (MASSA 80 KG), WSE, ^TO WI-
   1    gLUBINA OBY^NO BERETSQ W RQDAH.
   1    flangi sosedej. othod proishodit so skorostx`, na 1 punkt  menx{ej,
   1    esli ve na kubikah wypalo menx{ee zna~enie, to udar s~itaetsq  neu-
   1    eSLI VE NA KUBIKAH WYPALO MENX[EE ZNA^ENIE, TO UDAR S^ITAETSQ  NEU-
   1    dut opisany korabli i ukrepleniq. morskie boi i {turmy  budut  ras-
   1    dlq naneseniq udara neobhodimo brositx t.n. brosok na dejstwie, za-
   1    da~nym. pri |tom protiwnik neset  tolxko  teku}ie  poteri  soglasno
   1    da wmesto sily ~eloweka u~itywaetsq sila lo{adi, i wozmovnostx obu-
   1    dLQ NANESENIQ UDARA NEOBHODIMO BROSITX T.N. bROSOK NA DEJSTWIE, ZA-
   1    bom, po kotoromu s~itaetsq potrebnostx w blokah, stoimostx postroj-
   1    ataki po l`dqm dany w viwyh or. kd ne u~itywatsq.
   1    ataki po krepostqm dany w or krepostej. krome togo ukazana  tol}ina
   1    ataki po korablqm dany w or korablej.
   1    aTAKI PO L@DQM DANY W VIWYH or. kd NE U^ITYWATSQ.
   1    aTAKI PO KREPOSTQM DANY W or KREPOSTEJ. kROME TOGO UKAZANA  TOL]INA
   1    aTAKI PO KORABLQM DANY W or KORABLEJ.
   1    ^ENYH KONEJ PRINIMATX U^ASTIE W BO@. k NEDOSTATKAM OTNOSITSQ NEWOZ-
   1    ^EM SKOROSTX DWIVENIQ W ATAKU. pRI sTOJKOSTI, RAWNOJ 0, OTRQD NA^I-
   1    \TOM WYVIW[IE WSADNIKI UBITYH LO[ADEJ TOVE WYHODQT IZ BOQ.
   1    [ENIQ BOJNIC POPADANII W MESTO RASPOLOVENIQ IZ L@BOGO  METATELXNOGO
   1    [ENII STROJ TERQET WSE PREIMU]ESTWA.
   1    ZA. sKOROSTX DOSTAWKI = SKOROSTI TQVELOGO OBOZA.
   1    WYQSNQETSQ TEKU]AQ LOWKOSTX, KOTORAQ RAWNA lOWKOSTX - WLIQNIE  DOS-
   1    WWEDITE KOD    
   1    WO FLANG I TYL ATAKOWANNOMU OTRQDU PRIHODIT ODIN ILI DWA UDARA  BEZ
   1    WISQ]IJ OT lOWKOSTI (OBU^ENNOSTI) OTRQDA.
   1    WAVNU@ ROLX IGRAET TIP POSTROENIQ OTRQDA, EGO  WOORUVENIE,  sILA  I
   1    WAQ SOSEDEJ. |TO NE OBQZATELXNO, NO REZKO UPRO]AET IGRU.
   1    WAETSQ sILA. wSE ZAKUPLENYE PREDMETY ZANOSQTSQ W BLANK.
   1    VERSION 2.05     
   1    VENII DAWLENIQ, INA^E RAZBEGAETSQ BEZ POTERX. sAM OTRQD POTERI PRO-
   1    VE, KAK I PEHOTINEC. nOWOE ZAKL@^AETSQ W OFORMLENII LO[ADEJ. w TAB-
   1    UDERVANIQ LINII PROTIW LINII PROTIWNIKA, NA ODNOGO WOINA  SLABEJ[E-
   1    UDAROW WO FLANG I TYL. tAK OTRQD, NANOSQ]IJ FLANGOWYJ UDAR  NE  NE-
   1    TROTY PEREME]ENIQ, KONNICA IMEET SLEDU@]IE PREIMU]ESTWA I NEDOSTAT-
   1    TOVE ZAPISYWAETSQ W BLANK.
   1    TOLXKO NESET POTERI (OBY^NO GORAZDO BOLX[IE, ^EM TEKU]IE), NO I TE-
   1    TNYE OGRANI^ENIQ PRI STRELXBE. wSE \TO ZANOSITSQ W BLANK.
   1    TIWNIKU NE NANOSIT.
   1    TIWNIKA.
   1    TI POSLE CIKLA SLEDUET KINUTX bROSOK, ANALOGI^NYJ  BROSKU  PRI  OB-
   1    TERI" I OT kd OTRQDOW. wTOROJ TIP ZAWISIT OT OBU^ENNOSTI OTRQDA.
   1    TELXNO TAK VE NALI^IE MAS[TABNOJ SETKI. |TO OBLEG^IT IGROKAM I  WE-
   1    TARANOW.
   1    S^ITAETSQ kd, KOTOROE RAWNO SUMME DOSPE[NYH kd I lOWKOSTI-3.  dALEE
   1    SUMMU DENEG,KOTOROJ SMOVET OPERIROWATX IGROK.  pRI  ZAKUPKE  U^ITY-
   1    SUETSQ S MASTEROM. dALEE BROSA@TSQ HARAKTERISTIKI OTRQDA (sILA,lOW-
   1    STROEW) POLU^AET IZ DANNOGO WIDA ORUVIQ WO WREMQ  PREODOLENIQ  ZONY
   1    STRELE. eSLI bROSOK NEUDA^EN, TO OTRQD  NA^INAET  OTHODITX,  OGOLQQ
   1    STREL, A PO SEMU SLOVNO SDELATX BOLEE 40  ZALPOW.  iSKL@^ENIEM  QW-
   1    STOLKNUW[IHSQ OTRQDOW PO PRINCIPU "^EM BOLX[E MASSA, TEM BOLX[E PO-
   1    STEN W STANDARTNYH BOLKAH I ZAWISIMOSTX ATAK OT NEE.
   1    SQNA KONEC PREDYDU]EGO CIKLA.
   1    SQ. wSE ONI ZAPISYWA@TSQ W STANDARTNYJ BLANK.
   1    SQ NA KARTE. pRI \TOM U^ITYWA@TSQ SLEDU@]IE PARAMETRY :
   1    SQ I KOLI^ESTWO STRELQ@]IH ODNOWREMENNO (ZA 1 DEJSTWIE).
   1    SPOSOBNOSTX@ [TABA, KOLI^ESTWOM SWQZNYH I T.P.
   1    SOOTWETSTWENNO UBYWAET NA 1.
   1    SOORUVENIJ. oSTALXNYE NESUT POWREVDENIQ PODWODNOJ ^ASTI NA 50%.
   1    SLU^AE OTRQD NE NESET TEKU]IH POTERX DO PERWOGO UDA^NOGO UDARA PRO-
   1    SIT NA WSADNIKE I LO[ADI (DOSPEHI) I ORUVIE  WSADNIKA.  sILA  ATAKI
   1    SET TEKU]IH POTERX OT ATAKOWANNOGO OTRQDA, TOGDA KAK ATAKOWANYJ OT-
   1    Rabota prodolvatxsq ne movet!          
   1    RUVENNOSTI KORABLEJ ZAPASAMI EDY I WODY DLQ \KIPAVA.
   1    RU IH ZADA^I. nA KARTE IGROKA DOLVNY BYTX OBOZNA^ENY REZERWY, ZASA-
   1    RQM. pRI PADENII sTOJKOSTI W  2  RAZA,  SLEDUET  KINUTX  bROSOK  NA
   1    RQET 1 W sTOJKOSTI, A OTRQD POLU^AET 1 K sTOJKOSTI. eSLI I  PROTIW-
   1    RQD NESET TEKU]IE POTERI I OT FRONTALXNOJ I OT FLANGOWOJ ATAKI.
   1    RATX I POSTEPENNOE WSTUPLENIE OTRQDOW W BITWU.
   1    RANA STEN DOLVNY BYTX KRATNY 2, A DLINA - 4.
   1    QWLQETSQ WOZMOVNOSTX SME[ENIQ STROEW OTRQDOW, STOQ]IH WO WTOROJ LI-
   1    PROTIWNIKA ORUVIE NE PRINADLEVIT K ODNOMU IZ TAKIH VE TIPOW. w \TOM
   1    PRINIMAET PRIKAZY NA SLEDU@]IJ CIKL. mASTER IMEET PRAWO  OGRANI^ITX
   1    PRIKAZ NA SLEDU@]IJ CIKL. pO\TOMU VELATELXNO NE DROBITX  OTRQDY  NA
   1    PRIGODITXSQ.
   1    PREDNAZNA^ENNYE DLQ BLIVNEGO I DALXNEGO BOQ. kROME TOGO  ZDESX  BU-
   1    PO\TOMU ZA OSNOWU MODELI WZQTA ZAWISIMOSTX PROCENTA POPAW[IH  STREL
   1    POTERI OT NAIBOLEE UDA^NYH ATAK. pERWYJ TIP ZAWISIT OT  ^ISLENNOSTI
   1    PLOTNOJ BUMAGE, SPOSOBNOJ WYDERVATX MNOGOKRATNOE STIRANIE  RISUNKA.
   1    PLAYER 1          PLAYER 2   
   1    PERWOGO UDARA, T.E. POTERI S^ITA@TSQ ISHODQ IZ KOLI^ESTWA  DERU]IH-
   1    PEREWOZQT TOLXKO TRANSPORTA. gRUZOPOD_EMNOSTX DANA S U^ETOM  NEZAG-
   1    PEHA. oT TEKU]EJ LOWKOSTI PO TABLICE ZAPISYWAETSQ  bROSOK,  PROCEN-
   1    OTWETA.
   1    OTRQDY PROTIWNIKOW NA KARTAH IGROKOW. pOSLE \TOGO IGROKI DA@T  PRI-
   1    OT lOWKOSTI. pRI HORO[EM OBU^ENII (lOWKOSTI) LU^NIKOW  UWELI^IWAET-
   1    ORUDIQ KROME ONAGRA I ARKBALISTY.
   1    OPOL^ENIQ.
   1    OPISANYM WY[E PRAWILAM I FORMULE :
   1    OFORMLENIQH OTRQDOW \TI NOMERA UKAZYWA@TSQ. mASTERU SOOB]AETSQ GLU-
   1    OBSTRELA. tAM VE DANO WREMQ NAHOVDENIQ ATAKU@]IH W  ZONE  OBSTRELA.
   1    O4KI   
   1    NYJ BOJ.
   1    NYH HARAKTERISTIKI OPREDELQ@TSQ NE TAK, KAK U PODNIMAEMOGO  W  IGRE
   1    NIQH. dLQ PRO^IH TO^EK USTANOWKI ONA NE OTSLEVIWAETSQ.
   1    NIK NANES UDA^NYJ UDAR, TO sTOJKOSTX OBEIH OTRQDOW  OSTAETSQ  NEIZ-
   1    NII. pRI \TOM OTRQD NESET OT PROTIWNIKA TEKU]IE POTERI PRI  PRODOL-
   1    NIH ZANOSQTSQ POWREVDENIQ WO WREMQ BOQ.
   1    NIH W DANNOJ MODELI.
   1    NIE PROTIWNIKA. |TO PRAWILO IGRAET NEMALOWAVNU@ ROLX PRI  OTRABOTKE
   1    NAET BESPORQDO^NO OTSTUPATX I RAZBEGATXSQ. pOSLEDSTWIEM  POSLEDNEGO
   1    MOVNOSTX WESTI BOJ STROEM.
   1    MOTRENY OTDELXNO.
   1    MLENIE WOJSK. iNOGDA EGO DELAET mASTER, A  INOGDA  -  SAMI  IGROKI.
   1    MENNOJ.
   1    MASSAM WOJSK KAKAQ-TO ^ASTX STREL W L@BOM SLU^AE POPADAET  W  CELX,
   1    LU^AT WO WREMQ \TOGO.
   1    LQETSQ OBORONA UKREPLENIJ.
   1    LO^ISLO, UKAZANOE W TABLICE, LIBO BOLX[EE. pRI  \TOM  PROTIWNIK  NE
   1    LISX I LI[X POTOM WSTUPALI W BOJ, NO OPYTNYJ  WEDU]IJ  MOVET  OTYG-
   1    LICE UKAZANY HARAKTERISTIKI ISPOLXZUEMYH VIWOTNYH. iGROK ZANOSIT  W
   1    LI WZQTY STANDARTNYE RAZMERY BLOKA 2H2H4 METRA. oTS@DA WYSOTA I [A-
   1    LA NE ESTX SILA ATAKI. sILA ATAKI S^ITAETSQ PO FORMULE :
   1    KU^U MELKIH, A MANIPULIROWATX KRUPNYMI OTRQDAMI IZ WOINOW S  ODINA-
   1    KOWYMI HARAKTERISTIKAMI. oTRQDY S RAZNYI HARAKTERISTIKAMI NE  OB_E-
   1    KOSTX,sTOJKOSTX,or). or OBY^NO BROSAETSQ 3 K(6), KOTORYE SUMMIRU@T-
   1    KOLI^ESTWO PRIKAZOW, WWODIMYH ZA 1 CIKL, MOTIWIRUQ  \TO  PROPUSKNOJ
   1    KOE WREMQ ATAKU@]IE PROJDUT ZONU OBSTRELA I SKOLXKO ZALPOW ONI  PO-
   1    KOD ZTAPA :
   1    KOD NE PRINQT  
   1    KI. k PREIMU]ESTWAM OTNOSQTSQ TARANNYJ UDAR KONNYH KOPEJ]IKOW, KOG-
   1    KI KOLEBL@TSQ OT 3 DO 18 I BROSA@TSQ 3 K(6).
   1    KI I WREMQ EE ZAWER[ENIQ PRI DANNOM KOLI^ESTWE L@DEJ.
   1    KEYBOARD       SPECTRUM J/S 2
   1    KEYBOARD       KEMPSTON J/S 1
   1    KEYBOARD             -       
   1    KAZY NA PERWYJ CIKL BOQ. oBY^NO \TO PRIKAZY O PEREME]ENIQH.
   1    KAVDAQ POPAW[AQ STRELA SNIMAET 1 or.
   1    K-WO TRUPOW = K-WO UDARIW[IH / ( orWRAGA + kdWRAGA)
   1    K-WO TRUPOW = ( sILA + ATAKA - kdWRAGA) * K-WO / orWRAGA
   1    HYPERBOWL MASTER
   1    HOVDENIE LAGERQ, NAPRAWLENIE PODHODA I T.P.). oBY^NO  ARMII  STROI-
   1    GO OTRQDA MOVET NAPADATX DO ^ETYREH WOINOW SILXNEJ[EGO.  pRI  ATAKE
   1    GO NE SLU^ILOSX, NEOBHODIMO WYBROSITX BROSOK NA STOJKOSTX. pRI SME-
   1    FLANGI SOSEDEJ. oTHOD PROISHODIT SO SKOROSTX@, NA 1 PUNKT  MENX[EJ,
   1    EXIT FROM THE ENEMY BASE   
   1    D[AFT TAK-VE WLIQET NA PROCENT POPAW[IH STREL.
   1    DY I PRO^IE SKRYTYE OB_EKTY.
   1    DU]EMU WYPOLNENIE IH ZADA^.
   1    DUT OPISANY KORABLI I UKREPLENIQ. mORSKIE BOI I [TURMY  BUDUT  RAS-
   1    DOSPEHI. zAWISIMOSTX OT lOWKOSTI MODELIRUET UWORA^IWANIQ.
   1    DINQ@TSQ W SWQZI S NEWOZMOVNOSTX@ OTOBRAVENIQ DEJSTWIJ  KAVDOGO  IZ
   1    DA^NYM. pRI \TOM PROTIWNIK NESET  TOLXKO  TEKU]IE  POTERI  SOGLASNO
   1    DANO KOLI^ESTWO ZALPOW, KOTOROE OTRQD DANNOGO  TIPA  (SM.TABL.TIPOW
   1    DA WMESTO sILY ^ELOWEKA U^ITYWAETSQ sILA LO[ADI, I WOZMOVNOSTX OBU-
   1    BOM, PO KOTOROMU S^ITAETSQ POTREBNOSTX W BLOKAH, STOIMOSTX POSTROJ-
   1    BLANK or LO[ADI. tEPERX TREBUETSQ PODS^ITATX EE kd.  oNO  S^ITAETSQ
   1    BINA POSTROENIQ I [IRINA FRONTA KAVDOGO OTRQDA, ^TO TOVE U^ITYWAET-
   1    BEGSTWO POPAW[EGO POD OBSTREL OTRQDA.
   1    ATAKE sTOJKOSTX PORAZIW[EGO OTRQDA WYRASTAET NA  1,  A  PORAVENNOGO
   1    ANALOGI^NO ^ELOWE^ESKOMU. tEKU]AQ LOWKOSTX S^ITAETSQ TAK VE.
   1    4) LINEJKA, KARANDA[ I REZINKA.
   1    344444444544445444454444544444544$
   1    344444444454444544444544544444444$
   1    344444444444445444445444444444$
   1    34444444444444444444444454444444$
   1    3444444444444444444444444544445444444444445444454444454444444$
   1    344444444444444444444444454444454444544544444$
   1    34444444444444444444444445444444445444444444$
   1    3) 2 KUBIKA, VELATELXNO RAZNYH CWETOW;
   1    2. stroj so }itami uhud{aet protiwniku % popadanij strel na 5.
   1    2. STROJ SO ]ITAMI UHUD[AET PROTIWNIKU % POPADANIJ STREL NA 5.
   1    2) OFORMLENYE OTRQDY IGROKOW;
   1    1. w bo` prinima`t u~astie 2 perwyh rqda.
   1    1. W BO@ PRINIMA@T U^ASTIE 2 PERWYH RQDA.
   1    1) KARTA MESTNOSTI, GDE PROISHODIT SRAVENIE W 3 KOPIQH DLQ  IGROKOW
   1    1 orudijnoe mesto = 4kw.m.
   1    1 PE[IJ WOIN ZANIMAET 1 M. FRONTA;
   1    1 ORUDIJNOE MESTO = 4KW.M.
   1    1 KONNYJ WOIN ZANIMAET 2 M. FRONTA.
   1    04444444444444444444444441444444441444444444)
   1    044444444444444444444444414444414444144144444)
   1    0444444444444444444444444144441444444444441444414444414444444)
   1    04444444444444444444444414444444)
   1    044444444444444414444444414444444441444444444144444)
   1    0444444444444444144444144444144444144444144444144444)
   1    044444444444441444441444444444)
   1    044444444414444144444144144444444)
   1    044444444144441444414444144444144)
   1    0444444)
   1    .SHAKE3
   1    *444444444444444544444244444244444244444244444244444/
   1    *4444444444444444444444442444444444444444444/
   1    *44444444444444444444444424444424444244244444/
   1    *444444444444444444444444244442444444444442444424444424444444/
   1    *4444444444444444444444424444444/
   1    *44444444444444424444444424444444442444444444244444/
   1    *44444444444442444442444444444/
   1    *44444444424444244444244244444444/
   1    *44444444244442444424444244444244/
   1    *444444/
   1    #}ebenka     #0.001#   10#  1#0.00#mnogo melkih kamnej do 1kg massoj. #
   1    #}IT                     #sILA#-BROSOK    #cENA#mASSA#-%STREL#
   1    #}IT                     #% STREL           #
   1    #}EBENKA     #0.001#   10#  1#0.00#mNOGO MELKIH KAMNEJ DO 1KG MASSOJ. #
   1    #wozdejstwiq       #1  #2   #3   #4    #5    #6     #7     #8      #
   1    #woron           # 300# 2000#    20#15#analog kolodeznogo vurawlq,    #
   1    #wineq           #  50# 2000#     8#30#pohovee na wagon~ik sooruvenie #
   1    #wORON           # 300# 2000#    20#15#aNALOG KOLODEZNOGO VURAWLQ,    #
   1    #wINEQ           #  50# 2000#     8#30#pOHOVEE NA WAGON^IK SOORUVENIE #
   1    #wERBL@D # 15z#  13# 150#  -  # 4#
   1    #vurawlx     # 100 # 1000# 20#  4 #ustrojstwo dlq wynosa brewen i kam-#
   1    #vURAWLX     # 100 # 1000# 20#  4 #uSTROJSTWO DLQ WYNOSA BREWEN I KAM-#
   1    #vIWOTNOE#cENA#lOWK#sILA#aTAKI#or#
   1    #tip orudiq        #tol}ina steny w blokah                         #
   1    #taran totalxnyj # 500# 5000#    60#30#totalxnoe brewno na podwese,   #
   1    #taran totalxnyj   # 50#150 #450 #1350 #4050 #12150 #36450 #109350 #
   1    #taran ru~noj    #  20#  800#    40# 5#brewno s nakone~nikom. rabotaet#
   1    #taran ru~noj      #500#1500#4500#13500#40500#121500#364500#1093500#
   1    #taran normalxnyj# 100# 1000#    20#15#brewno na podwese. pereme}aetsq#
   1    #taran normalxnyj  #100#300 #900 #2700 #8100 #24300 #72900 #218700 #
   1    #tIP ORUDIQ        #tOL]INA STENY W BLOKAH                         #
   1    #tARAN TOTALXNYJ # 500# 5000#    60#30#tOTALXNOE BREWNO NA PODWESE,   #
   1    #tARAN TOTALXNYJ   # 50#150 #450 #1350 #4050 #12150 #36450 #109350 #
   1    #tARAN RU^NOJ    #  20#  800#    40# 5#bREWNO S NAKONE^NIKOM. rABOTAET#
   1    #tARAN RU^NOJ      #500#1500#4500#13500#40500#121500#364500#1093500#
   1    #tARAN NORMALXNYJ# 100# 1000#    20#15#bREWNO NA PODWESE. pEREME]AETSQ#
   1    #tARAN NORMALXNYJ  #100#300 #900 #2700 #8100 #24300 #72900 #218700 #
   1    #swinec      # 0.1 #   15#  2#0.1 #rasplawlennyj swinec. ataki 10-100 #
   1    #strela       # 0.1 #    5# # # #+#+#+# # 2-7  #   -      #-#-#-#-#-#
   1    #smola       # 0.01#   10#  2#0.1 #gorq~aq smola. ataki 30-80 po viwym#
   1    #sWINEC      # 0.1 #   15#  2#0.1 #rASPLAWLENNYJ SWINEC. aTAKI 10-100 #
   1    #sTRELQET RQDOW #        #         #         #     #
   1    #sTRELA       # 0.1 #    5# # # #+#+#+# # 2-7  #   -      #-#-#-#-#-#
   1    #sMOLA       # 0.01#   10#  2#0.1 #gORQ^AQ SMOLA. aTAKI 30-80 PO VIWYM#
   1    #sLON    #    #   9# 300# 5-15#10#
   1    #r.KONX  # 12z#  14# 110# 2-9 # 4#
   1    #podw. ba{nq     # 700#10000#   200#50#bolx{oe brewen~atoe sooruvenie,#
   1    #pesok       #0.005#   10#  2#0.01#razogretyj pesok. ataki 10-60 viwyh#
   1    #pODW. BA[NQ     # 700#10000#   200#50#bOLX[OE BREWEN^ATOE SOORUVENIE,#
   1    #pLAST.   #22z #  40 # 8#b.KONX  #
   1    #pLAST.   #    # 120 # 5#sLON    #
   1    #pESOK       #0.005#   10#  2#0.01#rAZOGRETYJ PESOK. aTAKI 10-60 VIWYH#
   1    #oRUVIE         # 1   # 2   # 3   # 4   # 5   # 6   #
   1    #oBSTREL S              #wLIQNIE#
   1    #naimenowanie#cena #massa#ras#art.#opisanie                           #
   1    #naimenowanie #cena #massa#tipy oruviq  #ataki  po                  #
   1    #naimenowanie    #cena#massa#ras~et#or#opisanie                       #
   1    #nAIMENOWANIE#cENA #mASSA#rAS#aRT.#oPISANIE                           #
   1    #nAIMENOWANIE #cENA #mASSA#tIPY ORUVIQ  #aTAKI  PO                  #
   1    #nAIMENOWANIE    #cENA#mASSA#rAS^ET#or#oPISANIE                       #
   1    #nAGRUDNIK# 5z #  10 # 4#b.KONX  #
   1    #nAGRUDNIK#    #  30 # 2#sLON    #
   1    #nAGLAWNIK# 3z #   5 # 1#b.KONX  #
   1    #nAGLAWNIK#    #  15 # 1#sLON    #
   1    #metatelxnye orudiq#10 #30  #90  #270  #810  #2430  #7290  #21870  #
   1    #mETATELXNYE ORUDIQ#10 #30  #90  #270  #810  #2430  #7290  #21870  #
   1    #mESTNOSTX    #oTRQD#pO OTRQDU#
   1    #lestnica        # 0.1#   30#     4# -#ispolxzuetsq dlq wlezaniq na   #
   1    #lO[ADX  # 12s#  12#  60#  -  # 3#
   1    #lOWKOSTX       # 9 - 12 # 13 - 15 # 16 - 17 # 18  #
   1    #lESTNICA        # 0.1#   30#     4# -#iSPOLXZUETSQ DLQ WLEZANIQ NA   #
   1    #lATY.    #30z #  60 #10#r.KONX  #
   1    #kr`k        # 100 #  500# 30#  4 #ustrojstwo dlq lomaniq tarana putem#
   1    #kipqtok     #0.005#   20#  2#0.1 #atani 10-30 viwyh or. 1 porciq w   #
   1    #kamenx      #0.001#   10#  1#0.00#kamenx dlq metaniq w {turmu`}ih.   #
   1    #kamennoe qdro# 0.3 #  100#+#+#+# # # # #10-30 #  1-3     #2#-#-#-#-#
   1    #kamennoe qdro#  5  # 1000# # # # # # #+#10-180#  5-10    #6#6#6#6#6#
   1    #kamennoe qdro#  2  #  700#+# # # # # # #10-100#  3-8     #4#4#4#4#4#
   1    #kamennoe qdro#  1  #  500#+#+# # # # # #10-60 #  2-7     #2#2#2#2#2#
   1    #kR@K        # 100 #  500# 30#  4 #uSTROJSTWO DLQ LOMANIQ TARANA PUTEM#
   1    #kOVA     # 3z #  30 # 2#b.KONX  #
   1    #kOVA     #    #  90 # 2#sLON    #
   1    #kOLX^.   #12z #  30 # 4#b.KONX  #
   1    #kOLX^.   #    #  90 # 4#sLON    #
   1    #kIPQTOK     #0.005#   20#  2#0.1 #aTANI 10-30 VIWYH or. 1 PORCIQ W   #
   1    #kAMENX      #0.001#   10#  1#0.00#kAMENX DLQ METANIQ W [TURMU@]IH.   #
   1    #kAMENNOE QDRO# 0.3 #  100#+#+#+# # # # #10-30 #  1-3     #2#-#-#-#-#
   1    #kAMENNOE QDRO#  5  # 1000# # # # # # #+#10-180#  5-10    #6#6#6#6#6#
   1    #kAMENNOE QDRO#  2  #  700#+# # # # # # #10-100#  3-8     #4#4#4#4#4#
   1    #kAMENNOE QDRO#  1  #  500#+#+# # # # # #10-60 #  2-7     #2#2#2#2#2#
   1    #gor.smesx    # 20  #   10#+#+#+# # # #+#10-30 #sm korabli#-#-#-#-#-#
   1    #gOR.SMESX    # 20  #   10#+#+#+# # # #+#10-30 #SM KORABLI#-#-#-#-#-#
   1    #fa{ina          #0.01#   15#     1# -#swqzka hworosta dlq zasypaniq  #
   1    #fA[INA          #0.01#   15#     1# -#sWQZKA HWOROSTA DLQ ZASYPANIQ  #
   1    #dOSPEH   #CENA#MASSA#kd#vIWOTNOE#
   1    #dOSPEH                  #-LOW.#cENA#kd#mASSA#
   1    #bulyvnik     #0.001#    1#+#+#+# # # # # 1-3  #   -      #-#-#-#-#-#
   1    #brewno      #0.01 #   50#  2#0.01#brewno dlq metaniq w {turmu`}ih.   #
   1    #brewno      # 130 # 1500# 30#  4 #ustrojstwo dlq lomaniq tarana putem#
   1    #brewno       # 0.1 #   50# # # #+#+#+# #30-80 #  2-7     #1#-#-#-#-#
   1    #brewno       #  3  #  500# # # #+# # # #30-200#  7-12    #6#3#-#-#-#
   1    #brewno       #  1  #  100# # # #+#+# # #30-130#  4-9     #3#-#-#-#-#
   1    #bULYVNIK     #0.001#    1#+#+#+# # # # # 1-3  #   -      #-#-#-#-#-#
   1    #bREWNO      #0.01 #   50#  2#0.01#bREWNO DLQ METANIQ W [TURMU@]IH.   #
   1    #bREWNO      # 130 # 1500# 30#  4 #uSTROJSTWO DLQ LOMANIQ TARANA PUTEM#
   1    #bREWNO       # 0.1 #   50# # # #+#+#+# #30-80 #  2-7     #1#-#-#-#-#
   1    #bREWNO       #  3  #  500# # # #+# # # #30-200#  7-12    #6#3#-#-#-#
   1    #bREWNO       #  1  #  100# # # #+#+# # #30-130#  4-9     #3#-#-#-#-#
   1    #b.KONX  # 5z #  14#  90# 1-6 # 3#
   1    #]IT MALYJ               #  20    #   80    #
   1    #]IT MALYJ               #  - #  2        # 1z #    3#  80   #
   1    #[LEM STALX              #     # 5s # 1#2    #
   1    #WOZDEJSTWIQ       #1  #2   #3   #4    #5    #6     #7     #8      #
   1    #TYLA                   #  +15% #
   1    #TQV. KOV. PANCIRX       # -3  # 3z # 3#6    #
   1    #STRELA LUKA    #     #      #     #     #    #     #  5m# 0.02#      #
   1    #STRELA ARBALETA#     #      #     #     #    #     # 15m# 0.2 #      #
   1    #PRA]A          #120  #80   #60   #40   #20   #13   #
   1    #PRAWOGO FLANGA         #  +10% #
   1    #PONOV                   #     # 5s # 1#2    #
   1    #POLNYJM PONOV           # -1  # 7s # 2#4    #
   1    #POLNYJ NARU^            # -1  # 7s # 2#3    #
   1    #PLASTIN^ATYJ DOSPEH KOR.# -2  # 8z # 4#9    #
   1    #PANCIRX STALXNOJ        # -3  #15z # 6#13   #
   1    #NARU^                   #     # 5s # 1#1    #
   1    #LEWOGO FLANGA ]ITNIKOW #  -10% #
   1    #LEWOGO FLANGA          #  +10% #
   1    #LATY                    # -5  #20z #11#20   #
   1    #KOVANYJ PANCIRX         # -1  # 1z # 1#5    #
   1    #KOROTKIJ LUK   #270  #180  #135  #90   #45   #30   #
   1    #KOLX^UGA KOROTKAQ       #     # 3z # 2#5    #
   1    #KOLX^UGA DLINNAQ        #     # 5z # 3#7    #
   1    #FRONTA                 #   0   #
   1    #DROTIK(PILUM)  #60   #40   #30   #20   #10   #6.5  #
   1    #DLINNYJ LUK    #360  #240  #180  #120  #60   #40   #
   1    #ARBALET        #450  #300  #225  #150  #75   #50   #
   1    #44444-   44444      DLN # -3  #12z # 5#11   #
   1    #1     # 1 - WREMQ NAHOVDENIQ ATAKU@]IH W ZON OBSTRELA
   1    #% STREL W CELX #        #         #         #     #
   1    # wYSOTA      #  +5 #    0    #
   1    # rycarskoe kopxe# 14  # 7-12 #    #b.t.##@%   # 5     #
   1    # rAWNINA     #   0 #    0    #
   1    # palica         # 12  # 5-7  #  2S#l`b.#      # 2     #
   1    # oruvie         #sila #ataki #cena#}it #pro~ee#massa  #
   1    # oBRYW,STENA #   0 #   -5    #
   1    # nIZKIJ ZABOR#   0 #   -5    #
   1    # lES         #   0 #   -5    #
   1    # korotkij me~   # 8   # 3-8  #  4Z#l`b.#      # 0.5   #
   1    # kopxe          # 12  # 4-9  #  2Z#l`b.##     # 2.5   #
   1    # kUSTARNIK   #  -5 #   -10   #
   1    # dwuru~nyj me~  #>15  # 7-12 # 10Z#net #*/#   # 3     #
   1    # dlinnyj me~    # 12  # 4-9  #  7Z#l`b.#      # 1     #
   1    # boewoj topor   # 14  # 4-11 #  7Z#l`b.#      # 1.5   #
   1    # bOJNICY     #   0 #   -10   #
   1    # alebarda       # 12  # 7-12 #  9Z#net ##     # 3     #
   1    # PO WSADNIKAM  # 10-20  #   15-25 #  20-30  #25-35#
   1    # PO PEHOTE     # 20-30  #   25-35 #  30-40  #35-45#
   1    # PO LO[ADQM    # 10-20  #   15-25 #  20-30  #25-35#
   1    # N#naimenowanie      #cena#massa#dalxnostx#mertw.#orudij.#wystr.#ras~et#
   1    # N#nAIMENOWANIE      #cENA#mASSA#dALXNOSTX#mERTW.#oRUDIJ.#wYSTR.#rAS^ET#
   1    # IZ LUKA       #   2    #    3    #   4     # 4   #
   1    # IZ ARBALETA   #   3    #    4    #   5     # 6   #
   1    # 7#frondibol         # 150# 5t. # 1000m.  #   -  #   6   #  2   #  20  #
   1    # 7#fRONDIBOL         # 150# 5T. # 1000M.  #   -  #   6   #  2   #  20  #
   1    # 6#arkbalista        #  60#500kg#  800m.  #   -  #   1   # 12   #   5  #
   1    # 6#aRKBALISTA        #  60#500KG#  800M.  #   -  #   1   # 12   #   5  #
   1    # 5#balista malaq     #  90# 2t. #  800m.  #   -  #   2   #  4   #  10  #
   1    # 5#bALISTA MALAQ     #  90# 2T. #  800M.  #   -  #   2   #  4   #  10  #
   1    # 4#balista bolx{aq   # 120# 4t. # 1000m.  #  50m #   4   #  2   #  20  #
   1    # 4#bALISTA BOLX[AQ   # 120# 4T. # 1000M.  #  50M #   4   #  2   #  20  #
   1    # 3#onagr             #  50#500kg#  500m.  #   -  #   1   # 12   #   5  #
   1    # 3#oNAGR             #  50#500KG#  500M.  #   -  #   1   # 12   #   5  #
   1    # 2#katapulxta malaq  #  80# 4t. #  600m.  #  50m #   2   #  4   #  10  #
   1    # 2#kATAPULXTA MALAQ  #  80# 4T. #  600M.  #  50M #   2   #  4   #  10  #
   1    # 1#katapulxta bolx{aq# 100# 6t. #  800m.  # 100m #   4   #  2   #  20  #
   1    # 1#kATAPULXTA BOLX[AQ# 100# 6T. #  800M.  # 100M #   4   #  2   #  20  #
   1    #  #                  #   z#     #BOQ      #ZONA  #MEST   #W ^AS.#      #
   1    #  #                  #   Z#     #boq      #zona  #mest   #w ~as.#      #
   1    #    BOLX[OJ TREUGOLXNYJ # 12 #  3        # 3z #    5#  40   #
   1    #    BOLX[OJ TREUGOLXNYJ #  60    #   40    #
   1    #    BOLX[OJ PEHOTNYJ    # 14 #  4        # 4z #    7#  20   #
   1    #    BOLX[OJ PEHOTNYJ    #  80    #   20    #
   1    #     S ZABRALOM         # -1  #13s # 2#3    #
   1    #     GLUHOJ             # -1  # 1z # 2#3    #
   1    #     2# 2 - KOLI^ESTWO POLU^AEMYH IMI ZALPOW
   1    #            #   z #   KG#^ET#MEST#                                   #
   1    #            #   Z #   kg#~et#mest#                                   #
   1    #            #     #     #   #1   #sypl`tsq na golowy {turmu`}im. ata-#
   1    #            #     #     #   #1   #sYPL@TSQ NA GOLOWY [TURMU@]IM. aTA-#
   1    #            #     #     #   #01  #ataki po viwym or - 5-15. metaetsq #
   1    #            #     #     #   #01  #aTAKI PO VIWYM or - 5-15. mETAETSQ #
   1    #            #     #     #   #    #{oj massy. snimaet s tarana 5-10 or#
   1    #            #     #     #   #    #zacepleniq za rabo~u` ~astx i pod
   1    #            #     #     #   #    #za udar. 4 udara w ~as.            #
   1    #            #     #     #   #    #wysypaniq onyh na golowy {turmu`}ih#
   1    #            #     #     #   #    #wek {wyrqet do 10kg za cikl.       #
   1    #            #     #     #   #    #viwyh or. podvigaet derewo. 1 por- #
   1    #            #     #     #   #    #udara po rabo~ej ~asti brewnom bolx#
   1    #            #     #     #   #    #totalxnym taranom. delaet do 4 po- #
   1    #            #     #     #   #    #pytok w ~as. 5 me{a`}ih uhud{a`t   #
   1    #            #     #     #   #    #popadaemostx na % /2.              #
   1    #            #     #     #   #    #or. 1 porciq w cikl.               #
   1    #            #     #     #   #    #or. 1 PORCIQ W CIKL.               #
   1    #            #     #     #   #    #or.    1 porciq w cikl.            #
   1    #            #     #     #   #    #or.    1 PORCIQ W CIKL.            #
   1    #            #     #     #   #    #nej na rasstoqnie do 30m za stenu i#
   1    #            #     #     #   #    #massa gruza = 500kg. 4 porcii w ~as#
   1    #            #     #     #   #    #mASSA GRUZA = 500KG. 4 PORCII W ^AS#
   1    #            #     #     #   #    #lomaet lestnicy po sisteme 2 na 1. #
   1    #            #     #     #   #    #lOMAET LESTNICY PO SISTEME 2 NA 1. #
   1    #            #     #     #   #    #ki po viwym or 0-2 na 1 kg. 1 ~elo-#
   1    #            #     #     #   #    #ema onoj wwerh. ne sprawlqetsq s   #
   1    #            #     #     #   #    #do 30 kamnej w cikl. }ity sokra}a`t#
   1    #            #     #     #   #    #ciq w cikl.                        #
   1    #            #     #     #   #    #cikl.                              #
   1    #            #     #     #   #    #brosok (po lowkosti rabota`}ih) na #
   1    #            #     #     #   #    #brewen w cikl.                     #
   1    #            #     #     #   #    #ataki po viwym or - 10-60. do 3    #
   1    #            #     #     #   #    #aTAKI PO VIWYM or - 10-60. dO 3    #
   1    #            #     #     #   #    #[OJ MASSY. sNIMAET S TARANA 5-10 or#
   1    #            #     #     #   #    #ZACEPLENIQ ZA RABO^U@ ^ASTX I POD_-#
   1    #            #     #     #   #    #ZA UDAR. 4 UDARA W ^AS.            #
   1    #            #     #     #   #    #WYSYPANIQ ONYH NA GOLOWY [TURMU@]IH#
   1    #            #     #     #   #    #WEK [WYRQET DO 10KG ZA CIKL.       #
   1    #            #     #     #   #    #VIWYH or. pODVIGAET DEREWO. 1 POR- #
   1    #            #     #     #   #    #UDARA PO RABO^EJ ^ASTI BREWNOM BOLX#
   1    #            #     #     #   #    #TOTALXNYM TARANOM. dELAET DO 4 PO- #
   1    #            #     #     #   #    #PYTOK W ^AS. 5 ME[A@]IH UHUD[A@T   #
   1    #            #     #     #   #    #POPADAEMOSTX NA % /2.              #
   1    #            #     #     #   #    #NEJ NA RASSTOQNIE DO 30M ZA STENU I#
   1    #            #     #     #   #    #KI PO VIWYM or 0-2 NA 1 KG. 1 ^ELO-#
   1    #            #     #     #   #    #EMA ONOJ WWERH. nE SPRAWLQETSQ S   #
   1    #            #     #     #   #    #DO 30 KAMNEJ W CIKL. }ITY SOKRA]A@T#
   1    #            #     #     #   #    #CIQ W CIKL.                        #
   1    #            #     #     #   #    #CIKL.                              #
   1    #            #     #     #   #    #BROSOK (PO LOWKOSTI RABOTA@]IH) NA #
   1    #            #     #     #   #    #BREWEN W CIKL.                     #
   1    #             #   z #     # # # # # # # #      #          #1#2#3#4#5#
   1    #             #   Z #     # # # # # # # #      #          #1#2#3#4#5#
   1    #             #     #   kg#1#2#3#4#5#6#7#l`dqm #korablqm  #krepostqm#
   1    #             #     #   KG#1#2#3#4#5#6#7#L@DQM #KORABLQM  #KREPOSTQM#
   1    #               #   71#   47#   35#   23#   11#    7#
   1    #               #   53#   35#   26#   17#    8#    5#
   1    #               #   30#   20#   15#   10#    5#    3#
   1    #                #   z#   KG#      #  #                               #
   1    #                #   Z#   kg#      #  #                               #
   1    #                #    #     #      #  #~erez mostki. imeet 3 |tava. na#
   1    #                #    #     #      #  #za}itnikow sten i {turma onyh  #
   1    #                #    #     #      #  #za 1 denx, libo podnimaet do 30#
   1    #                #    #     #      #  #wru~nu`. delaet 20 udarow w mi-#
   1    #                #    #     #      #  #wlezaet do 50 ~elowek.         #
   1    #                #    #     #      #  #werhnej plo}adke ba{ni razme}a-#
   1    #                #    #     #      #  #wek, rabota`}ie dwigatelem. na #
   1    #                #    #     #      #  #wek, libo 30 lo{adej i 30 ~elo-#
   1    #                #    #     #      #  #w nej pome}aetsq do 50 ~elowek.#
   1    #                #    #     #      #  #w NEJ POME]AETSQ DO 50 ^ELOWEK.#
   1    #                #    #     #      #  #stx` 3 km/~. nanosit 10 udarow #
   1    #                #    #     #      #  #strelkow.                      #
   1    #                #    #     #      #  #stnami. razbiraet 1 blok steny #
   1    #                #    #     #      #  #steny. imeet dlinu do 15m i {i-#
   1    #                #    #     #      #  #sten ili pod
   1    #                #    #     #      #  #snabvennoe wineej. dwigaetsq po#
   1    #                #    #     #      #  #rwow. na zasypku 1kub.metra    #
   1    #                #    #     #      #  #rostx` 5km/~. nanosit 20 udarow#
   1    #                #    #     #      #  #rinu do 4m. w cikl boq po nej  #
   1    #                #    #     #      #  #prednazna~ennyj dlq razbora    #
   1    #                #    #     #      #  #prednazna~ennoe dlq obstrela   #
   1    #                #    #     #      #  #podgotowlennoj doroge so skoro-#
   1    #                #    #     #      #  #po podgotowlennoj doroge so sko#
   1    #                #    #     #      #  #pereme}eniq po specialxno pod- #
   1    #                #    #     #      #  #nutu.                          #
   1    #                #    #     #      #  #nivnem raspologaetsq 150 ~elo- #
   1    #                #    #     #      #  #nado 2 fa{iny.                 #
   1    #                #    #     #      #  #kipqtka i pro~ih nepriqtnostej.#
   1    #                #    #     #      #  #imeet perehodnoj most dlinoj do#
   1    #                #    #     #      #  #iMEET PEREHODNOJ MOST DLINOJ DO#
   1    #                #    #     #      #  #gotowlennoj doroge - 3km/~.    #
   1    #                #    #     #      #  #do 4 ~elowek w rqd.            #
   1    #                #    #     #      #  #dlq za}ity ot strel, kamnej,   #
   1    #                #    #     #      #  #`tsq do 50 strelkow. skorostx  #
   1    #                #    #     #      #  #^EREZ MOSTKI. iMEET 3 \TAVA. nA#
   1    #                #    #     #      #  #ZA]ITNIKOW STEN I [TURMA ONYH  #
   1    #                #    #     #      #  #ZA 1 DENX, LIBO PODNIMAET DO 30#
   1    #                #    #     #      #  #WRU^NU@. dELAET 20 UDAROW W MI-#
   1    #                #    #     #      #  #WLEZAET DO 50 ^ELOWEK.         #
   1    #                #    #     #      #  #WERHNEJ PLO]ADKE BA[NI RAZME]A-#
   1    #                #    #     #      #  #WEK, RABOTA@]IE DWIGATELEM. nA #
   1    #                #    #     #      #  #WEK, LIBO 30 LO[ADEJ I 30 ^ELO-#
   1    #                #    #     #      #  #STX@ 3 KM/^. nANOSIT 10 UDAROW #
   1    #                #    #     #      #  #STRELKOW.                      #
   1    #                #    #     #      #  #STNAMI. rAZBIRAET 1 BLOK STENY #
   1    #                #    #     #      #  #STENY. iMEET DLINU DO 15M I [I-#
   1    #                #    #     #      #  #STEN ILI POD_EMA STRELKOW NAD  #
   1    #                #    #     #      #  #SNABVENNOE WINEEJ. dWIGAETSQ PO#
   1    #                #    #     #      #  #RWOW. nA ZASYPKU 1KUB.METRA    #
   1    #                #    #     #      #  #ROSTX@ 5KM/^. nANOSIT 20 UDAROW#
   1    #                #    #     #      #  #RINU DO 4M. w CIKL BOQ PO NEJ  #
   1    #                #    #     #      #  #PREDNAZNA^ENNYJ DLQ RAZBORA    #
   1    #                #    #     #      #  #PREDNAZNA^ENNOE DLQ OBSTRELA   #
   1    #                #    #     #      #  #PODGOTOWLENNOJ DOROGE SO SKORO-#
   1    #                #    #     #      #  #PO PODGOTOWLENNOJ DOROGE SO SKO#
   1    #                #    #     #      #  #PEREME]ENIQ PO SPECIALXNO POD- #
   1    #                #    #     #      #  #NUTU.                          #
   1    #                #    #     #      #  #NIVNEM RASPOLOGAETSQ 150 ^ELO- #
   1    #                #    #     #      #  #NADO 2 FA[INY.                 #
   1    #                #    #     #      #  #KIPQTKA I PRO^IH NEPRIQTNOSTEJ.#
   1    #                #    #     #      #  #GOTOWLENNOJ DOROGE - 3KM/^.    #
   1    #                #    #     #      #  #DO 4 ^ELOWEK W RQD.            #
   1    #                #    #     #      #  #DLQ ZA]ITY OT STREL, KAMNEJ,   #
   1    #                #    #     #      #  #@TSQ DO 50 STRELKOW. sKOROSTX  #
   1    #                #    #     #      #  #20m. na nem movet pomestitxsq  #
   1    #                #    #     #      #  #20M. nA NEM MOVET POMESTITXSQ  #
   1    #                        #OTRAVENO#PROPU]ENO#
   1    #                        #    # PROTIWNIKA#    #KG.  #       #
   1    #                        #     #    #  #KG.  #
   1    !!"!#"$#)$%%&&&'&
   1     sTROJ MOVET DEJSTWOWATX TOLXKO W SLABOPERESE^ENNOJ MESTNOSTI.
   1     sTROJ IMEET PERED TOLPOJ SLEDU@]IE PREIMU]ESTWA :
   1     pRI STOLKNOWENII S PROTIWNIKOM STROJ MOVET SME[ATXSQ. ~TOBY  \TOGO
   1     dLQ STROQ >600 ^EL. WYZYWAET SME[ENIE SLEDU@]IE PREPQTSTWIQ :
   1     dLQ STROQ <600 ^EL. WYZYWAET SME[ENIE SLEDU@]IE PREPQTSTWIQ :
   1     ZTO WSE    
   1     NAVMI:      
   1     KOD PRINQT    
   1     GAME OVER - PRESS FIRE    
   1     FIGHTING IN THE CANYON    
   1     CAUTION   
   1     A 4TO ZTO WY WSE ZDESX DELAETE !!!   A ???   W IGRU 4TO LI IGRAETE ??    AAA , HMM MOZGI SWOI LOMAETE ???  KRUTAQ IGRU'KA !!!   ZTU IGRU UDA4NO OFORMIL POSLE URODOW 4EHOW ILI POLQKOW ( A MOVET ONI I NE URODY ) Q TOESTX BELOUSOW ALEKSANDR !!!  DA KSTATI ORIGENALXNAQ WERSIQ ZTOJ IGRY ( DISKIROWAL EE DUPANOW ALEKSEJ ) NE RABOTALA NA MNOGIH MA'INAH !!!   A ZTA WERSIQ IGRY BUDET RABOTATX U WSEH I DAVE U WAS   HMM !!!   POTOMU , 4TO ONA UVE U WAS RABOTAET   NU LADNO IGRAJTE DALX'E I SLU'AJTE KRUTOJ MUZON !!!   POKA   DO NOWYH WSTRE4 !!!   MOSKWA WTOROE MAQ 1993 GOD   KU !!!   KU !!!   WSE SMOTRI'X ??   NU SMOTRI , SMOTRI   KINO , TO UVE KON4ILOSX !!!        Q VE SKAZAL 4TO KONEC !!!                             
   1     @ - dannym oruviem woin movet nanesti tolxko odin udar.
   1     6. transport.
   1     6. tRANSPORT.
   1     5. }ebeka.
   1     5. }EBEKA.
   1     4. re~naq galera (ne morehodna(pzs})).
   1     4. rE^NAQ GALERA (NE MOREHODNA(PZS])).
   1     3. legkaq galera.
   1     3. lEGKAQ GALERA.
   1     2. tqvelaq galera.
   1     2. tQVELAQ GALERA.
   1     2. dWIVENIE PO REDKOLESX@, KUSTARNIKU, BOLOTU.
   1     2. STROJ SO ]ITAMI UHUD[AET PROTIWNIKU % POPADANIJ STREL NA 5.
   1     1. galeas.
   1     1. gALEAS.
   1     1. dWIVENIE PO SKLONU.
   1     1. dWIVENIE PO REDKOLESX@, KUSTARNIKU, BOLOTU.
   1     1. W BO@ PRINIMA@T U^ASTIE 2 PERWYH RQDA.
   1     / - podobnoe oruvie newozmovno ispolxzowatx w stro`.
   1     % - pri atake dannym tipom oruviq wmesto sily  otrqda  u~itywaetsq
   1     # - dannye tipy oruviq da`t prawo perwogo udara.
   1      PRESS FIRE TO PLAY       
   1      MASTER THREAT
   1       }ebeka, legkaq i re~naq galery mogut pristawatx  bez  pri~alxnyh
   1       }ITY OTRAVA@T ^ASTX STREL.
   1       }EBEKA, LEGKAQ I RE^NAQ GALERY MOGUT PRISTAWATX  BEZ  PRI^ALXNYH
   1       wAVNYM \TAPOM W PREDBOEWOJ I IGROWOJ PODGOTOWKE  QWLQETSQ  OFOR-
   1       w sledu`}ej tablice dany harakteristiki oruviq rukopanogo boq.
   1       w SLEDU@]EJ TABLICE DANY HARAKTERISTIKI ORUVIQ RUKOPANOGO BOQ.
   1       w BO@ RAZLI^A@TSQ 3 TIPA DEJSTWIJ : DWIVENIE, STRELXBA, RUKOPA[-
   1       vELATELXNO, ^TOBY OTRQDY DEJSTWOWALI DRUG PROTIW DRUGA, NE ZADE-
   1       tEKU]IE POTERI NESET TOLXKO OTRQD, NA KOTORYJ NAPRAWLENO  DAWLE-
   1       tAKVE SLEDUET U^ITYWATX TO, STO W  KOL^AN  WLEZAET  MAKSIMUM  40
   1       stroj imeet pered tolpoj sledu`}ie preimu}estwa :
   1       stroitelxstwo krepostnyh sooruvenij wedetsq iz kamnq. dlq  mode-
   1       sTROJ IMEET PERED TOLPOJ SLEDU@]IE PREIMU]ESTWA :
   1       sTROITELXSTWO KREPOSTNYH SOORUVENIJ WEDETSQ IZ KAMNQ. dLQ  MODE-
   1       sLEDU@]IM \TAPOM QWLQETSQ PODS^ET kd I bROSKA. w PERWU@  O^EREDX
   1       sILA, lOWKOSTX I sTOJKOSTX REGULQRNYH SIL BROSA@TSQ ODNIM  K(6).
   1       pri stolknowenii s protiwnikom stroj movet sme{atxsq. ~toby |to-
   1       pROBIWANIE kd.
   1       pRIKAZY IME@T SLEDU@]U@ FORMU. w NEM UKAZYWAETSQ NOMER OTRQDA  I
   1       pRI STRELXBE PO KONNYM, OTDELXNO S^ITA@TSQ POTERI  LO[ADEJ.  pRI
   1       pRI STOLKNOWENII S PROTIWNIKOM STROJ MOVET SME[ATXSQ. ~TOBY \TO-
   1       pRI STOLKNOWENII RAZDELQ@TSQ DWA WIDA POTERX : TEKU]IE POTERI  I
   1       pRI STOLKNOWENII RAZDELQ@TSQ DWA WIDA POT
   1       pRI SME[ENII OTRQDOW, KOTOROE PROISHODIT PRI  NEHWATKE  SIL  DLQ
   1       pRI OFORMLENII KONNOGO OTRQDA WSADNIK OFORMLQETSQ ABSOL@TNO TAK-
   1       pRI OBSTRELE sTOJKOSTX OTRQDA IZMENQETSQ  PROPORCIONALXNO  POTE-
   1       pOTERI WTOROGO TIPA WLIQ@T NA  sTOJKOSTI  OTRQDOW.  pRI  UDA^NOJ
   1       pOSLE KAVDOGO CIKLA BOQ, MASTER NANOSIT ISPRAWLENIQ NA  KARTY  I
   1       oTRQDY NA KARTE  OBOZNA^A@TSQ  PRQMOUGOLXNIKAMI  S  NOMERAMI.  w
   1       oTLI^IEM QWLQETSQ SISTEMA PODS^ETA sILY. uKAZANAQ W TABLICE  SI-
   1       oBSTREL FLANGA I TYLA TAKVE WLIQET NA PROCENT POPAW[IH STREL.
   1       nekotorye tipy oruviq da`t prawo perwogo udara w slu~ae, esli  u
   1       nEOBHODIMO ZAMETITX, ^TO KARTY DOLVNY BYTX MAS[TABIROWANY, VELA-
   1       nEKOTORYE TIPY ORUVIQ DA@T PRAWO PERWOGO UDARA W SLU^AE, ESLI  U
   1       nA^ALXNYJ kd OTRQDA OPREDELQETSQ SLEDU@]IM OBRAZOM :
   1       nA \TOM OYORMLENIE PE[EGO OTRQDA ZAKAN^IWAETSQ.
   1       mESTONAHOVDENIE OTRQDA OTNOSITELXNO WRAGA I OKRUVA@]IJ EGO  LAN-
   1       mASTER UKAZYWAET IGROKAM NA^ALXNOE POLOVENIE IH ARMIJ  (MESTONA-
   1       mASTER SOWME]AET KARTY IGROKOW NA SWOEJ I RASSTAWLQET  IZWESTNYE
   1       kogda krepostx stroitsq, igrok risuet ee plan s  to~nym  mas{ta-
   1       kd (KLASS DOSPEHOW) - HARAKTERIZUET UROWENX ZA]I]ENNOSTI OTRQDA,
   1       kavdyj uda~nyj udar wliqet na stojkostx. pri izmenenii  stojkos-
   1       kOGDA OTRQDY SHODQTSQ WPLOTNU@ NA^INAETSQ RUKOPA[NYJ BOJ.  zDESX
   1       kOGDA KREPOSTX STROITSQ, IGROK RISUET EE PLAN S  TO^NYM  MAS[TA-
   1       kA^ESTWO STRELKOW ZAWISIT OT lOWKOSTI. pRI STRELXBE  PO  PLOTNYM
   1       kAVDYJ UDA^NYJ UDAR WLIQET NA sTOJKOSTX. pRI IZMENENII  sTOJKOS-
   1       kAVDYJ IGROK NA SWOEJ KARTE RASPOLOGAET WOJSKA, UKAZYWAQ  MASTE-
   1       kARTU MESTNOSTI PODGOTAWLIWAET mASTER. eE VELATELXNO RISOWATX NA
   1       k tqveloj otnosqtsq osadnye, krepostnye  i  morskie  ustrojstwa,
   1       k TQVELOJ OTNOSQTSQ OSADNYE, KREPOSTNYE  I  MORSKIE  USTROJSTWA,
   1       hO^ETSQ OTMETITX, ^TO U REGULQRNYH SIL I PROFESSIONALXNYH  WOEN-
   1       formula pods~eta pogib{ih pri uda~nom udare :
   1       fORMULY PODS^ETA POGIB[IH PRI OBSTRELE OTRQDA :
   1       fORMULA PODS^ETA or, SNQTYH S OTRQDA PRI OBSTRELE :
   1       fORMULA PODS^ETA PROCENTA POPAW[IH STREL :
   1       fORMULA PODS^ETA POGIB[IH PRI UDA^NOM UDARE :
   1       eSLI or > 0, TO S^ITAETSQ KOLI^ESTWO POGIB[IH. eSLI or <= 0,  TO
   1       dlq wykapywaniq 8 kubometrow rwa neobhodimo 24 ~el/~asa.
   1       dlq ukladki 1 bloka neobhodimo 10 ~el/~asow.
   1       dlq nasypki 8 kubometrow wala neobhodimo 24 ~el/~asa.
   1       dlq naneseniq uda~nogo udara neobhodimo, ~toby na kubikah  wypa-
   1       dlq korablej takve su}estwu`t standartnye blanki  oformlenij.  w
   1       dlq gruzoperewozok prisposobleny wse tipy korablej, no  viwotnyh
   1       dlq dostawki bloka trebuetsq 12 lo{adej i 3 telegi tqvelogo obo-
   1       dlq doby~i 1 bloka neobhodimo 20 ~el/~asow.
   1       dLQ WYKAPYWANIQ 8 KUBOMETROW RWA NEOBHODIMO 24 ^EL/^ASA.
   1       dLQ UKLADKI 1 BLOKA NEOBHODIMO 10 ^EL/^ASOW.
   1       dLQ OBLEG^ENIQ WEDENIQ BOQ PODGOTOWLENA SLEDU@]AQ  TABLICA.  tAM
   1       dLQ NA^ALA ZAPISYWAETSQ ^ISLENNOSTX OTRQDA.  ~ISLENNOSTX  SOGLA-
   1       dLQ NASYPKI 8 KUBOMETROW WALA NEOBHODIMO 24 ^EL/^ASA.
   1       dLQ NANESENIQ UDA^NOGO UDARA NEOBHODIMO, ^TOBY NA KUBIKAH  WYPA-
   1       dLQ MODELIROWANIQ NEOBHODIMO :
   1       dLQ KORABLEJ TAKVE SU]ESTWU@T STANDARTNYE BLANKI  OFORMLENIJ.  w
   1       dLQ GRUZOPEREWOZOK PRISPOSOBLENY WSE TIPY KORABLEJ, NO  VIWOTNYH
   1       dLQ DOSTAWKI BLOKA TREBUETSQ 12 LO[ADEJ I 3 TELEGI TQVELOGO OBO-
   1       dLQ DOBY^I 1 BLOKA NEOBHODIMO 20 ^EL/^ASOW.
   1       dALEE PROIZWOLITSQ ZAKUPKA DOSPEHOW I ORUVIQ DLQ DANNOGO OTRQDA.
   1       dALEE DANY HARAKTERISTIKI STRELKOWOGO ORUVIQ.
   1       artmesta harakterizu`t zanimaemu` na stene plo}adx.
   1       aRTMESTA HARAKTERIZU@T ZANIMAEMU@ NA STENE PLO]ADX.
   1       LOADING - PLAY TAPE     
   1       I WEDU]EGO;
   1       AND THEN PRESS FIRE       
   1       1 cikl boq dlitsq 5 minut. w cikl otrqd movet  nanesti  1  udar.
   1       1 CIKL BOQ DLITSQ 5 MINUT. w CIKL OTRQD MOVET  NANESTI  1  UDAR.
   1       (% PO lOWKOSTI) + (% PO MESTNOSTI) + (% PO NAPRAWLENI@)
   1        skorostx 5 uzlow. suto~nyj perehod 80-130 km.
   1        skorostx 4 uzla. suto~nyj perehod 80-130 km.
   1        skorostx 10 uzlow. suto~nyj perehod 200-250 km.
   1        sTOJKOSTX 4)
   1        sTOJKOSTX - DISCIPLINA I KRUTOSTX OTRQDA.
   1        sKOROSTX 5 UZLOW. sUTO^NYJ PEREHOD 80-130 KM.
   1        sKOROSTX 4 UZLA. sUTO^NYJ PEREHOD 80-130 KM.
   1        sKOROSTX 10 UZLOW. sUTO^NYJ PEREHOD 200-250 KM.
   1        sILA      4/
   1        sILA      - MO]NOSTX ATAKI OTRQDA;
   1        podwodnaq ~astx #                              #
   1        podwodnaq ~astx #                                     #
   1        pODWODNAQ ^ASTX #                              #
   1        pODWODNAQ ^ASTX #                                     #
   1        or - kOLI^ESTWO VIZNEJ 1 WOINA OTRQDA.
   1        nadwodnaq ~astx #parusa   #          #parusa   #
   1        nadwodnaq ~astx #parusa    #parusa         #parusa    #
   1        nadwodnaq ~astx #artilleriq#artilleriq    #artilleriq#
   1        nADWODNAQ ^ASTX #pARUSA   #          #pARUSA   #
   1        nADWODNAQ ^ASTX #pARUSA    #pARUSA         #pARUSA    #
   1        nADWODNAQ ^ASTX #aRTILLERIQ#aRTILLERIQ    #aRTILLERIQ#
   1        movet datx dwa poworota w cikl.
   1        mOVET DATX DWA POWOROTA W CIKL.
   1        lOWKOSTX  - BOEWAQ WYU^KA OTRQDA;
   1        lOWKOSTX   # hARAKTERISTIKI, OTWE^A@]IE ZA BOESPOSOBNOSTX OTRQDA.
   1        kd - kLASS DOSPEHOW.
   1        gRUZOPOD_EMNOSTX : 5T.  cENA : 300z
   1        gRUZOPOD_EMNOSTX : 50T.  cENA : 3000z
   1        gRUZOPOD_EMNOSTX : 30T.  cENA : 2500z
   1        gRUZOPOD_EMNOSTX : 250T. mOVNO WOZITX LO[ADEJ.  cENA : 1500z
   1        gRUZOPOD_EMNOSTX : 15T.  cENA : 1800z
   1        gRUZOPOD_EMNOSTX : 10T.  cENA : 1600z
   1        brosok na popdanie w nego - 8.
   1        brosok na popdanie w nego - 7.
   1        brosok na popdanie w nego - 16.
   1        brosok na popdanie w nego - 14.
   1        brosok na popdanie w nego - 13.
   1        brosok na popdanie w nego - 11.
   1        bROSOK NA POPDANIE W NEGO - 8.
   1        bROSOK NA POPDANIE W NEGO - 7.
   1        bROSOK NA POPDANIE W NEGO - 16.
   1        bROSOK NA POPDANIE W NEGO - 14.
   1        bROSOK NA POPDANIE W NEGO - 13.
   1        bROSOK NA POPDANIE W NEGO - 11.
   1        TRUE PRO.
   1        MEDIOCRE
   1        80 artilleristow, 60 matrosow.
   1        80 ARTILLERISTOW, 60 MATROSOW.
   1        70 wesel, 700 grebcow. 200 artilleristow, 50 matrosow.
   1        70 WESEL, 700 GREBCOW. 200 ARTILLERISTOW, 50 MATROSOW.
   1        50 wesel, 300 grebcow.  60 artilleristow, 30 matrosow.
   1        50 WESEL, 300 GREBCOW.  60 ARTILLERISTOW, 30 MATROSOW.
   1        40 artmest: nos - 12, korma - 10, paluba - 18(legkie).
   1        40 ARTMEST: NOS - 12, KORMA - 10, PALUBA - 18(LEGKIE).
   1        36 wesel, 180 grebcow.  40 artilleristow, 20 matrosow.
   1        36 WESEL, 180 GREBCOW.  40 ARTILLERISTOW, 20 MATROSOW.
   1        34444444444444444444544444544444544444$
   1        24 wesel, 120 grebcow.  15 artilleristow, 15 matrosow.
   1        24 WESEL, 120 GREBCOW.  15 ARTILLERISTOW, 15 MATROSOW.
   1        18 wesel, 36 grebcow.  10 artilleristow.
   1        18 WESEL, 36 GREBCOW.  10 ARTILLERISTOW.
   1        16 artmest: nos -  8, korma -  8.
   1        16 ARTMEST: NOS -  8, KORMA -  8.
   1        12 artmest: nos -  7, korma -  5.
   1        12 ARTMEST: NOS -  7, KORMA -  5.
   1        04444444444444444444144444144444144444)
   1        *4444444444444444444244444444444244444/
   1        #tQV. KONNICA       #  6  #21.6 # 90  #
   1        #tOLPA              #  2  # 7.2 # 30  #
   1        #sOMK.STROJ >600^EL.#  1  # 3.6 # 15  #
   1        #sOMK.STROJ <600^EL.# 1.5 # 5.4 # 22.5#
   1        #rYC. KONNICA       #  3  #10.8 # 45  #
   1        #rOD WOJSK          #SKOR. ATAKI#zA   #
   1        #lEG. KONNICA       #  9  #32.4 #135  #
   1        #                   #M/S  #KM/^ #M/15S#
   1         xor     a
   1         tOGDA sila + aTAKA - kd = sNQTYE or.
   1         tEKU]IJ kd = NA^.kd + kd DOSPEHA.
   1         sub     l
   1         sra     l
   1         sbc     hl,bc
   1         na weslah  : 90
   1         na weslah  : 60
   1         na weslah  : 180
   1         na parusah : 60
   1         na parusah : 120
   1         ld      a,l
   1         ld      a,16
   1         ld      (score2),ix  
   1         kd S^ITAETSQ PROBITYM, ESLI sila + aTAKA => kd.
   1         kd = lOWKOSTX -  3.
   1         cp      50
   1         add     ix,de
   1         NA WESLAH  : 90
   1         NA WESLAH  : 60
   1         NA WESLAH  : 180
   1         NA PARUSAH : 60
   1         NA PARUSAH : 120
   1         EXPERT
   1         8 artmest: nos -  5, korma -  3 (wse legkoe).
   1         8 ARTMEST: NOS -  5, KORMA -  3 (WSE LEGKOE).
   1         3 artmesta: nos -  2, korma -  1.
   1         3 ARTMESTA: NOS -  2, KORMA -  1.
   1         2 artmesta: nos -  1, korma -  1.
   1         2 ARTMESTA: NOS -  1, KORMA -  1.
   1          U.S.
   1          ACE
   1                 tABLICY, ISPOLXZUEMYE PRI OFORMLENII.
   1                    #NAIMENOWANIE ATAKU@]EGO OTRQDA
   1                     tqvelaq tehnika i sooruveniq.
   1                     tQVELAQ TEHNIKA I SOORUVENIQ.
   1                     0444444444444444444444444444)
   1                     # oPISANIE WOJSK, ORUVEJKA. #
   1                      oFORMLENIE PEHOTNOGO OTRQDA.
   1                       pOSTROENIQ I PEREME]ENIQ.
   1                       oFORMLENIE KONNOGO OTRQDA.
   1                       dejstwie w rukopa{nom bo`.
   1                       dEJSTWIE W RUKOPA[NOM BO@.
   1                        #bort     #artilleriq#bort     #
   1                        #bORT     #aRTILLERIQ#bORT     #
   1                        #artilleriq#bort   #bort   #artilleriq#
   1                        #aRTILLERIQ#bORT   #bORT   #aRTILLERIQ#
   1                        #2:16or                              #
   1                        #2:16OR                              #
   1                        #1:12or                              #
   1                        #1:12OR                              #
   1                        #1:10or                              #
   1                        #1:10OR                              #
   1                        #1: 9or                              #
   1                        #1: 9OR                              #
   1                        #1: 8or                        #
   1                        #1: 8OR                        #
   1                         hARAKTERISTIKI OTRQDA.
   1                          opisanie krepostej.
   1                          oPISANIE KREPOSTEJ.
   1                          kLASS dOSPEHOW.(kd)
   1                           opisanie korablej.
   1                           oPISANIE KORABLEJ.
   1                           oFORMLENIE WOJSK.
   1                           oB]AQ MODELX BOQ.
   1                           2. sKOROSTI ATAK.
   1                           2. 
   1                           1. sTROJ I tOLPA.
   1                           1. 
   1                            rUKOPA[NYJ BOJ.
   1                            dEJSTWIE W BO@.
   1                               sTRELXBA.
   1                                      ``00000   000            00   0    `0000000000000  00    00   `     `````````00``````    00                  00          000         pppp(00p000ppppp     00         8888(00000888        00         8888000000088        00         8888pp0000088        00         8888pp0000888     ```00 `````   8888pp0008888   `````00`` ``    8888pp000888   ``````00`` ````   088pp00080((  ``````00`` `````   000pp000(((( ` ```  0`` ```````   0pp000((((0````` 00`   00``0000  ppp00(((((````` 00`0  00pp000000xpp000x
   1                                                  #mostik    #
   1                                                  #mOSTIK    #
   1                                                                            
   1                          
   1                   
   1                  
   1